Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
the timed action just makes it easier for me to not have to track some things. In the future i would like to make it not depend on it
power going off will have added features
the light needs to turn off, that thing is weird and doesn't quite work like i think it would
maybe color changes, again weird light
ill probably swap for a room light if i can ever figure that out
The doors being pry-able will likely be the first thing ill add.
the between floors escape will be something climbable to get up to the next floor and so on until you get to the doors which you can pry
also plan to add a very small chance for the elevator to break down
these are all just ideas for now. right now this mod is being rewritten to build on load, which makes more elevators working but is presenting more issues in itself.
The fact that it will teleport as far as I've sent the elevator is impressive. I would think that it wouldn't be loading squares that far away. though idr if I've fully tested it on the 20 floor one