Space Engineers

Space Engineers

OmniCorp The OmniArc Project: Adv Tools
 This topic has been pinned, so it's probably important
Raidfire  [developer] 25 Jan @ 6:34pm
Bug Reports
Include ToolCore logs if you find errors.
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Probably not a bug per say, but...

1. Lasers are not showing up, as demonstrated in the video. Blocks just start welding/grinding without the laser being visible.

2. Activate On/Off doesn't seem to be working properly. To get the blocks (both welder and grinder) to function, have to turn the block on and turn Track target on. If you then turn Activate On, it stops working.
Raidfire  [developer] 26 Jan @ 6:24am 
Originally posted by FacteriaPhage:
Probably not a bug per say, but...

1. Lasers are not showing up, as demonstrated in the video. Blocks just start welding/grinding without the laser being visible.

2. Activate On/Off doesn't seem to be working properly. To get the blocks (both welder and grinder) to function, have to turn the block on and turn Track target on. If you then turn Activate On, it stops working.

No its not a bug per say. It might not be intuative for everyone but you have to toggle both Activate and Tracking. Do Activate first and then Tracking. But well something that hasent been adjusted in toolcore yet. It has been forwarded tho to the right people tho. Youl also need enough power, comps etc.
Last edited by Raidfire; 26 Jan @ 6:27am
No its not a bug per say. It might not be intuative for everyone but you have to toggle both Activate and Tracking. Do Activate first and then Tracking. But well something that hasent been adjusted in toolcore yet. It has been forwarded tho to the right people tho. Youl also need enough power, comps etc.

Did some additional testing. The behavior I described above (lasers not showing and Activate On/Off misbehavior) seems to be limited to creative mode. In survival, it's working properly. I.E., lasers emitting and Activate On/Off behaving as you described.
Raidfire  [developer] 26 Jan @ 9:12pm 
Originally posted by FacteriaPhage:
No its not a bug per say. It might not be intuative for everyone but you have to toggle both Activate and Tracking. Do Activate first and then Tracking. But well something that hasent been adjusted in toolcore yet. It has been forwarded tho to the right people tho. Youl also need enough power, comps etc.

Did some additional testing. The behavior I described above (lasers not showing and Activate On/Off misbehavior) seems to be limited to creative mode. In survival, it's working properly. I.E., lasers emitting and Activate On/Off behaving as you described.

Rgr ill forward the info to the right people(ToolCore). If its only creative then its not that critical(Just annoying) Well my testing bed is Survival but where i can enable/disable creative tools in the ALT+F10 menu so. So survival+semi creative.
Icarus 6 Feb @ 8:39pm 
The Omni-Arc Beam drill has a section of its radius that it doesnt cut out correctly at a fixed distance. Causing you to have to either piston it backwards or forwards to get it to mine that piece or build another one.
Raidfire  [developer] 6 Feb @ 10:41pm 
Originally posted by Icarus:
The Omni-Arc Beam drill has a section of its radius that it doesnt cut out correctly at a fixed distance. Causing you to have to either piston it backwards or forwards to get it to mine that piece or build another one.

Ill check it but its more likely because of the speed it has tho vs the update cycle. How long did you spend testing it before you reported here tho? Try to go slower or spend a little time in place and then check again. Going to fast means the cycle wont complete.
Spyro 26 Feb @ 4:30am 
Originally posted by Raidfire:
Originally posted by FacteriaPhage:

Did some additional testing. The behavior I described above (lasers not showing and Activate On/Off misbehavior) seems to be limited to creative mode. In survival, it's working properly. I.E., lasers emitting and Activate On/Off behaving as you described.

Rgr ill forward the info to the right people(ToolCore). If its only creative then its not that critical(Just annoying) Well my testing bed is Survival but where i can enable/disable creative tools in the ALT+F10 menu so. So survival+semi creative.
I don't get the beam in survival mode...
Raidfire  [developer] 26 Feb @ 5:38am 
Originally posted by Spyro:
Originally posted by Raidfire:

Rgr ill forward the info to the right people(ToolCore). If its only creative then its not that critical(Just annoying) Well my testing bed is Survival but where i can enable/disable creative tools in the ALT+F10 menu so. So survival+semi creative.
I don't get the beam in survival mode...
Have you made sure that you first toggle on Activate and the next Toggle on Tracking. Activate is tied directly to the particle emission beam. Activate Toggles Off when world restarts and so on. Tracking only tracks targets(but there is a slight bug where it will weld with only tracking on) Doesnt allways happen tho.
Spyro 26 Feb @ 8:39am 
Originally posted by Raidfire:
Originally posted by Spyro:
I don't get the beam in survival mode...
Have you made sure that you first toggle on Activate and the next Toggle on Tracking. Activate is tied directly to the particle emission beam. Activate Toggles Off when world restarts and so on. Tracking only tracks targets(but there is a slight bug where it will weld with only tracking on) Doesnt allways happen tho.
I haven't been able to activate it while activate is on.
(also not sure if it's supposed behaviour, but it dosen't seem to be able to allow components through if part of a conveyorline)
Sooooo.... I mmmmmayyy have gone a bit overboard. I don't really do small builds. So, "naturally", I built a shipyard with 84 of the Omni Welders in it. Yes.... I did this in survival....

But anyhow, when you activate too many Omni Welders at once, they just seem to... derp out. They don't seem to do anything. If you turn them all off and begin turning them back on one at a time you can get them working again, to a point. Activate too many after that again and they all seem to derp out again. Not sure what the "magic number" is exactly.

Edit: Screenshot of the yard if you wanted to see.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437536591
Last edited by Dracolich; 2 Mar @ 7:41pm
The Mod is still not working today, will not download and load in at game start-up. All my other mods load but this one, I've moved it all over the load order in the past 30 hours and still no dice. I'm about to say screw it, loan in without it and pick up the pieces of my Iceworm miner off the planets surface. 30+ hrs of not being able to play now
Raidfire  [developer] 25 Mar @ 8:21pm 
Originally posted by oneidamfgltd:
The Mod is still not working today, will not download and load in at game start-up. All my other mods load but this one, I've moved it all over the load order in the past 30 hours and still no dice. I'm about to say screw it, loan in without it and pick up the pieces of my Iceworm miner off the planets surface. 30+ hrs of not being able to play now

If something doesnt download its usually a steam issue of some kind. And not the mod itself. If your other mods isent updated then they are going to load as normal because they dont need any update. I just deleted it on my end and readded it and it downloaded and loaded in fine. If its a direct steam issue. You can try to delete the contents of your SE workshop folder and also the appworkshop file. Remember the both of them have the number 244850.
Originally posted by Raidfire:
Originally posted by oneidamfgltd:
The Mod is still not working today, will not download and load in at game start-up. All my other mods load but this one, I've moved it all over the load order in the past 30 hours and still no dice. I'm about to say screw it, loan in without it and pick up the pieces of my Iceworm miner off the planets surface. 30+ hrs of not being able to play now

If something doesnt download its usually a steam issue of some kind. And not the mod itself. If your other mods isent updated then they are going to load as normal because they dont need any update. I just deleted it on my end and readded it and it downloaded and loaded in fine. If its a direct steam issue. You can try to delete the contents of your SE workshop folder and also the appworkshop file. Remember the both of them have the number 244850.

Deleted and re downloaded everything now its working, Thanks. Great Mod BTW man
Vaygrim 6 Apr @ 6:09pm 
The mod "BuildVision 3.0" reveals some settings on the OmniArc Deconstructor Beams. Specifically there is a "DRAIN ALL" setting that can be turned on via BuildVision, but does not appear in that block's normal configuration panel.

Turning on DRAIN ALL results in the Deconstructor constantly overturning, shuffling, and scrambling the entire inventories of any containers connected via conveyor. Over and over. Endlessly.
Last edited by Vaygrim; 6 Apr @ 6:32pm
Raidfire  [developer] 6 Apr @ 8:38pm 
Originally posted by Vaygrim:
The mod "BuildVision 3.0" reveals some settings on the OmniArc Deconstructor Beams. Specifically there is a "DRAIN ALL" setting that can be turned on via BuildVision, but does not appear in that block's normal configuration panel.

Turning on DRAIN ALL results in the Deconstructor constantly overturning, shuffling, and scrambling the entire inventories of any containers connected via conveyor. Over and over. Endlessly.

That is because Build Vision explicitly looks at it as conveyor sorter. So dont use that. Only use the toolbar actions and control panel ui. The logic for the sorter is simple that i why it is used as a placeholder for the tools. But we cant change what Build Vision does.
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