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1. Lasers are not showing up, as demonstrated in the video. Blocks just start welding/grinding without the laser being visible.
2. Activate On/Off doesn't seem to be working properly. To get the blocks (both welder and grinder) to function, have to turn the block on and turn Track target on. If you then turn Activate On, it stops working.
No its not a bug per say. It might not be intuative for everyone but you have to toggle both Activate and Tracking. Do Activate first and then Tracking. But well something that hasent been adjusted in toolcore yet. It has been forwarded tho to the right people tho. Youl also need enough power, comps etc.
Did some additional testing. The behavior I described above (lasers not showing and Activate On/Off misbehavior) seems to be limited to creative mode. In survival, it's working properly. I.E., lasers emitting and Activate On/Off behaving as you described.
Rgr ill forward the info to the right people(ToolCore). If its only creative then its not that critical(Just annoying) Well my testing bed is Survival but where i can enable/disable creative tools in the ALT+F10 menu so. So survival+semi creative.
Ill check it but its more likely because of the speed it has tho vs the update cycle. How long did you spend testing it before you reported here tho? Try to go slower or spend a little time in place and then check again. Going to fast means the cycle wont complete.
(also not sure if it's supposed behaviour, but it dosen't seem to be able to allow components through if part of a conveyorline)
But anyhow, when you activate too many Omni Welders at once, they just seem to... derp out. They don't seem to do anything. If you turn them all off and begin turning them back on one at a time you can get them working again, to a point. Activate too many after that again and they all seem to derp out again. Not sure what the "magic number" is exactly.
Edit: Screenshot of the yard if you wanted to see.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437536591
If something doesnt download its usually a steam issue of some kind. And not the mod itself. If your other mods isent updated then they are going to load as normal because they dont need any update. I just deleted it on my end and readded it and it downloaded and loaded in fine. If its a direct steam issue. You can try to delete the contents of your SE workshop folder and also the appworkshop file. Remember the both of them have the number 244850.
Deleted and re downloaded everything now its working, Thanks. Great Mod BTW man
Turning on DRAIN ALL results in the Deconstructor constantly overturning, shuffling, and scrambling the entire inventories of any containers connected via conveyor. Over and over. Endlessly.
That is because Build Vision explicitly looks at it as conveyor sorter. So dont use that. Only use the toolbar actions and control panel ui. The logic for the sorter is simple that i why it is used as a placeholder for the tools. But we cant change what Build Vision does.