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Bug Summary
Nothing happens after using laptop to transfer into game. All units spawn, I can see them in spectator, but no orders or tasks are given. I have waited 15 minutes.
Tested with no mods, dedi and local coop.
Previous versions worked fine.
Environment Information
ArmA 3 Version: Profiling Latest 2.20.153025
Scenario Version: Latest 7/1 update 1.1
Server Type: Both Dedi and local host/coop.
Player Count: 1
Mods Required: None
Bug Description
Nothing happens after using laptop to transfer into game. All units spawn, I can see them in spectator, but no orders or tasks are given. I have waited 15 minutes.
Tested with no mods, dedi and local coop.
Previous versions worked fine.
Steps to Reproduce
Start game Nato vs CSAT or w/e
Use Laptop
Spawn in and wait...
Expected Behavior
What should happen?
war
Actual Behavior
What actually happens?
nothing
Frequency
[X] Always (100%)
[ ] Often (75%)
[ ] Sometimes (50%)
[ ] Rarely (25%)
[ ] Once
Additional Information -
Error Messages
RPT Log Excerpt
Include relevant portions of your .rpt file
Several of these isGroupLeader check messages followed by..
12:36:56 "WS_PTO: IsGroupLeader check - Player: PlayerName, Leader: PlayerName, GroupSize: 1, Result: true"
12:36:56 "WS_PTO: IsGroupLeader check - Player: PlayerName, Leader: PlayerName, GroupSize: 1, Result: true"
12:36:56 "WS_PTO: Made player PlayerName vulnerable"
12:36:57 "WS_PTO: Set AI B_crew_F as leader of group B Swordfish (member option)"
12:36:57 "WS_PTO: Made player PlayerName vulnerable"
12:36:57 "WS_PTO: Takeover complete - 1 players joined group B Swordfish"
12:36:57 Fresnel k must be >0, given n=2.51,k=0
12:36:57 Loading movesType CfgMovesSnakes_F
12:36:57 Creating action map cache
12:36:59 Loading movesType CfgMovesButterfly
12:36:59 Creating action map cache
12:37:10 Loading movesType CfgMovesRabbit_F
12:37:10 Creating action map cache
12:37:10 MovesType CfgMovesRabbit_F load time 17.0 ms
12:37:45 Ragdoll - loading of ragdoll source "Soldier" started.
12:37:45 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
12:37:53 "WS: Starting simple end conditions monitoring (70% loss threshold)"
12:37:53 "[WS_EndConditions] Client handler fully initialized"
12:37:53 "WS: End conditions system initialized on server"
12:37:53 "WS: End conditions client interface initialized"
12:37:53 "WS: Communication menu items loaded"
12:37:53 "WS: Statistics tracking initialized"
12:37:53 "WS: End conditions system fully loaded"
12:37:53 "WS: End conditions monitoring activated"
12:38:54 "WS: Forces A: 198/199 (99%), B: 240/240 (100%), Morale A: 0, B: 0"
12:39:54 "WS: Forces A: 198/199 (99%), B: 240/240 (100%), Morale A: 0, B: 0"
12:40:54 "WS: Forces A: 198/199 (99%), B: 240/240 (100%), Morale A: 0, B: 0"
12:41:54 "WS: Forces A: 198/199 (99%), B: 240/240 (100%), Morale A: 0, B: 0"
12:42:54 "WS: Forces A: 198/199 (99%), B: 240/240 (100%), Morale A: 0, B: 0"
12:43:09 Mission not found in cache. [Mission file id]=3412763627
12:43:10 Game saved in 0.985438 seconds
12:43:11 A null object passed as a target to RemoteExec(Call) 'bis_fnc_objectvar'
Attempted Solutions
List any troubleshooting steps you've already tried
[ ] Verified game files
[X] Tested without mods
[ ] Tested on different server
[ ] Cleared mission cache
[ ] Other:
Priority: Critical
15:52:17 "Battle generated - setting up player features"
15:52:18 "Battle generated, waiting for RYD_WS_SideA"
15:52:18 "RYD_WS_SideA available: WEST"
15:52:18 "Communication menu items added"
15:52:19 "Takeover system functions ready"
15:52:19 "Takeover system variables ready"
15:52:20 "All checks passed - adding laptop actions"
15:52:20 "Laptop actions added successfully"
15:52:25 "WS_PTO: IsGroupLeader check - Player: PlayerName, Leader: PlayerName, GroupSize: 1, Result: true"
15:52:25 "WS_PTO: IsGroupLeader check - Player: PlayerName, Leader: PlayerName, GroupSize: 1, Result: true"
15:52:25 "WS_PTO: IsGroupLeader check - Player: PlayerName, Leader: PlayerName, GroupSize: 1, Result: true"
15:52:25 "WS_PTO: IsGroupLeader check - Player: PlayerName, Leader: PlayerName, GroupSize: 1, Result: true"
waitUntil {sleep 0.05; group _player == _aiGroup};
1 major issue I've found, 100% of the time when using dedicated server I am invincible and take no damage. Local Coop Server worked fine. I tested with no mods.
I see an explicit call to make the player vulnerable in the client rpt. (Server rpt didn't have any corresponding log entry at that same time)
From Client rpt:
21:21:40 "WS_PTO: Player playerName opening spectator selection (cancelable: false)"
21:21:40 "WS_PTO: Target side determined as WEST"
21:21:46 "WS_PTO: Player playerName selected leader AI - will make them leader"
21:21:46 "WS_PTO: Made player playerName vulnerable"
21:21:47 "WS_PTO: Player playerName is now leader of group B Alpha 1-3"
21:21:47 "WS_PTO: Syncing 0 tasks to player(s)"
21:21:47 "WS_PTO: Takeover complete - playerName joined group B Alpha 1-3"
Server rpt:
21:20:58 Server: Object 2:744 not found (message Type_116)
21:20:58 "[WS] Battle markers created"
21:20:59 "[WS] Regular battle generated in 1.639 seconds"
21:20:59 "[WS] Forces - A: 9 groups (43 units), B: 7 groups (58 units)"
21:20:59 "[WS] Setting HQ orders for battle type: 0"
21:20:59 "[WS] Battle Type 0: A defends, B attacks"
21:20:59 "[WS] HQ Orders set - RydHQ_Order: DEFEND, RydHQB_Order: ATTACK"
21:20:59 "[WS] Published HAL order variables"
21:20:59 "[WS] Battle generation complete in 18.566 seconds"
21:21:02 "WS: Waiting for HAL to initialize HQ group..."
21:21:04 "WS: Waiting for HAL to initialize HQ group..."
21:21:06 "WS: Waiting for HAL to initialize HQ group..."
21:21:08 "WS: Waiting for HAL to initialize HQ group..."
21:21:10 "WS: Waiting for HAL to initialize HQ group..."
21:21:12 "WS: Waiting for HAL to initialize HQ group..."
21:21:14 "WS: Waiting for HAL to initialize HQ group..."
21:21:16 "WS: Waiting for HAL to initialize HQ group..."
21:21:18 "WS: Waiting for HAL to initialize HQ group..."
21:21:20 "WS: Waiting for HAL to initialize HQ group..."
21:21:22 "WS: Waiting for HAL to initialize HQ group..."
21:21:24 "WS: Waiting for HAL to initialize HQ group..."
21:21:26 "WS: Waiting for HAL to initialize HQ group..."
21:21:28 "WS: Waiting for HAL to initialize HQ group..."
21:21:30 "WS: Waiting for HAL to initialize HQ group..."
21:21:32 "WS: Waiting for HAL to initialize HQ group..."
21:21:34 "WS: Waiting for HAL to initialize HQ group..."
21:21:36 "WS: Waiting for HAL to initialize HQ group..."
21:21:38 "WS: Waiting for HAL to initialize HQ group..."
21:21:38 "WS: Starting forces - Side A: 43, Side B: 58"
21:21:38 "WS: Starting simple end conditions monitoring (70% loss threshold)"
21:21:38 "WS: End conditions system initialized on server"
21:21:38 "WS: Statistics tracking initialized"
21:21:38 "WS: End conditions system fully loaded"
21:21:38 "WS: End conditions monitoring activated"
21:21:38 "[WS] End conditions started"
21:21:38 "[WS] Server initialization complete"
21:21:38 "[WS] Calling RYD_WS_InitializeHAL..."
21:21:38 "[WS] Initializing HAL system (attempt 1/3)..."
21:21:38 "[WS] WARNING: LeaderHQC not found"
21:21:38 "[WS] WARNING: LeaderHQD not found"
21:22:08 "[WS] Started 1 HAL functions for LeaderHQ"
21:22:09 "[WS] Started 1 HAL functions for LeaderHQB"
21:22:09 "[WS] HAL system initialized with 2 leaders"
21:22:09 "[WS] HAL initialization result: true"
21:22:15 Warning: Cleanup player - person 2:3 not found
21:22:15 A null object passed as a target to RemoteExec(Call) 'bis_fnc_objectvar'
21:22:15 A null object passed as a target to RemoteExec(Call) 'bis_fnc_objectvar'
I checked the sqf function and re-ran all the 'vulnerable' checks manually via console and I still didn't take damage. allowDamage was true, no damage eventhandler, no ACE/mods etc.
It seems it may work after a respawn (I set damage manually to kill myself)
-----====------
2nd issue I was still getting booted from vehicles (told to dismount) after changing new role/soldier. I believe you fixed this same type of issue before, hopefully same root cause.
Thanks for the updates.