Project Zomboid

Project Zomboid

Definitive Zombies B42
Errors inf 42.5.1
Hello,

Tried using it again and it throws error very rapidly while I was testing.

Active:
:: Core
:: Entropy
:: Rain
:: Temperature
:: Wind

I was about to tweak temperature first. then one error, then two and then it started rising rapidly..

LOG : General f:2740, t:1742600541391> ----------------------------------------- STACK TRACE ----------------------------------------- function: DZ_update_sandbox_zombie_type -- file: DefinitiveZombies.lua line # 167 | MOD: [B42]Definitive Zombies Core function: DZ_refresh_zombie -- file: DefinitiveZombies.lua line # 188 | MOD: [B42]Definitive Zombies Core function: DZ_update_zombies -- file: DefinitiveZombies.lua line # 206 | MOD: [B42]Definitive Zombies Core LOG : General f:2740, t:1742600541392> LOG : General f:2740, t:1742600541392> ------------------------------------------------------------- attempted index: Speed of non-table: null LOG : General f:2740, t:1742600541392> ----------------------------------------- STACK TRACE ----------------------------------------- function: DZ_update_sandbox_zombie_type -- file: DefinitiveZombies.lua line # 167 | MOD: [B42]Definitive Zombies Core function: DZ_refresh_zombie -- file: DefinitiveZombies.lua line # 188 | MOD: [B42]Definitive Zombies Core function: DZ_update_zombies -- file: DefinitiveZombies.lua line # 206 | MOD: [B42]Definitive Zombies Core ERROR: General f:2740, t:1742600541393> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Speed of non-table: null at KahluaThread.tableget(KahluaThread.java:1667). Stack trace: se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) zombie.Lua.Event.trigger(Event.java:72) zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) zombie.characters.IsoZombie.updateInternal(IsoZombie.java:4004) zombie.characters.IsoZombie.update(IsoZombie.java:3838) zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71) zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155) zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062) zombie.iso.IsoCell.updateInternal(IsoCell.java:5963) zombie.iso.IsoCell.update(IsoCell.java:5896) zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4191) zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4311) zombie.iso.IsoWorld.update(IsoWorld.java:4225) zombie.gameStates.IngameState.updateInternal(IngameState.java:1811) zombie.gameStates.IngameState.update(IngameState.java:1507) zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) zombie.GameWindow.logic(GameWindow.java:388) zombie.GameWindow.frameStep(GameWindow.java:928) zombie.GameWindow.run_ez(GameWindow.java:821) zombie.GameWindow.mainThread(GameWindow.java:619) java.base/java.lang.Thread.run(Unknown Source) LOG : General f:2740, t:1742600541393> ----------------------------------------- STACK TRACE ----------------------------------------- function: DZ_update_sandbox_zombie_type -- file: DefinitiveZombies.lua line # 167 | MOD: [B42]Definitive Zombies Core function: DZ_refresh_zombie -- file: DefinitiveZombies.lua line # 188 | MOD: [B42]Definitive Zombies Core function: DZ_update_zombies -- file: DefinitiveZombies.lua line # 206 | MOD: [B42]Definitive Zombies Core
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Showing 1-9 of 9 comments
Maku, add Bashou on Ste@m  [developer] 29 Mar @ 9:54am 
Hey sorry, for not getting back to you, been really busy with real life stuff, I will take a look at the error to see if I can find anything
Maku, add Bashou on Ste@m  [developer] 29 Mar @ 10:12am 
I can't seem to replicate the error. Have you tested running definitive zombies on its own? It is probably another mod conflict which is overwriting DZ's modules
I just tried it by itself or with its temperature sub mod, it gives a lot of errors when near zombies.
Maku, add Bashou on Ste@m  [developer] 29 Mar @ 7:42pm 
Could you load any zombie module up and check if you are still getting the error?

I was able to to replicate the error when I only loaded core and/or temperature. DZ still needs a zombie module to function. I will fix this error as it is still not desirable
Last edited by Maku, add Bashou on Ste@m; 29 Mar @ 7:43pm
Oh lol. So I needed the zombie modules *face palm*

Not a bug but misconfiguration on my end. Thank you. :)
Maku, add Bashou on Ste@m  [developer] 30 Mar @ 8:04am 
Still a bug though, it should not be erroring out like that. Thanks for raising it up, cheers!
Hello! having the same errors here. What do you mean by "zombie modules"?
@ethel
You need to tick/activate the zombie modules. I use these 3 but you can activate what you needed.

[B42]Definitive Zombies Zombie Shamblers
[B42]Definitive Zombies Zombie Sprinters
[B42]Definitive Zombies Zombie Fast Shamblers
Oh, ok, thanks! :steamhappy::spiffo:
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