Garry's Mod

Garry's Mod

Followed [v0.1]
Dragonred  [developer] 1 Feb @ 7:46am
Bug Reports
Please let me know of any glitches any of you guys find playing my mod, of course i mean mods exclusively of the gamemode and not of conflicting with other addons for i clearly stated on description = this mod is not meant to be played with other heavy custom mods!

Thanks and Let me know of any errors since i couldn't play test everything yet
Last edited by Dragonred; 1 Feb @ 7:47am
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Showing 1-7 of 7 comments
the giant dude got frozen in place and yielded this error:
NextBot [70][npc_dragonred_wanderer_giant] Error: gamemodes/dragonred_followed/entities/entities/npc_dragonred_wanderer_giant.lua:453: attempt to index global 'ply' (a nil value)

then the gabriella? the woman monster couldn't chase me up the roof stairs, and her illusions would approach me and also get frozen in place and yielded the same error:
NextBot [78][npc_dragonred_gabrielaclone] Error: gamemodes/dragonred_followed/gamemode/d_followed_screenfadesys.lua:11: bad argument #1 to 'Send' (Entity expected, got nil)

wasn't using any addons aside from my pm
Dragonred  [developer] 10 Feb @ 9:17am 
Thanks a lot, Fixed both errors, but about the A.I pathing error, what place do you mean exactly with roof stairs?
the roof of the bunker building, you know, the one that's right behind you when you spawn in the vanilla gm_construct, one that connects to the dock, it has a staircase on the left and a slope on the right, both leading to the roof, the nextbots can't seem to climb the stairs
Dragonred  [developer] 10 Feb @ 10:27am 
Thanks a lot TotallyARussian, Fixed all the errors + the not being able to see the text chat on startup screen!
the "black breen" event, the one with the coast radio squeak jumpscare sound seems to print the exact coordinates of it into the console when it spawns in, allowing people who use cl_showpos 1 for example, to find it on purpose, i presume it's probably just leftover dev debug code
standing on the ledge of that same staircase that i talked about allows you to remain out of reach of the enemies (setpos 1600.68 1691.70 128.03 coordinates)
Last edited by TotallyARussian; 10 Feb @ 11:05pm
Dragonred  [developer] 11 Feb @ 12:09am 
for that event that is no big problem since sadly there are many ways to cheat to see the events honestly, as for the second problem if it's an A.I pathing problem i can't do much about it, GMOD'S A.I pathing isn't honestly the best even though i coded many functions for my own npc base, max i can do is change the map layout more
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