Project Zomboid

Project Zomboid

Legendary Katana
CN translated
ItemName_CN = {

ItemName_LK.LegendaryKatana = "传奇武士刀",
ItemName_LK.LegendaryKatana_Blade = "传奇武士刀刀刃",
ItemName_LK.LegendaryKatana_Handle = "传奇武士刀刀柄",


ItemName_LK.EpicKatana = "史诗武士刀",
ItemName_LK.EpicKatana_Blade = "史诗武士刀刀刃",
ItemName_LK.EpicKatana_Handle = "史诗武士刀刀柄",


ItemName_LK.RareKatana = "稀有武士刀",
ItemName_LK.RareKatana_Blade = "稀有武士刀刀刃",
ItemName_LK.RareKatana_Handle = "稀有武士刀刀柄",

ItemName_LK.LKMagLegendary = "如何制作传奇武士刀",
ItemName_LK.LKMagEpic = "如何制作史诗武士刀",
ItemName_LK.LKMagRare = "如何制作稀有武士刀"

}
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Showing 1-3 of 3 comments
Lucky 27 Feb @ 4:37am 
RecipesCN
{
/*Making Legendary Katana*/
Recipe_MakeLegendaryKatanaBlade = "制作传奇武士刀刀刃",
Recipe_MakeLegendaryKatanaHandle = "制作传奇武士刀刀柄",
Recipe_MakeLegendaryKatana = "制作传奇武士刀",

/*Making Epic Katana*/
Recipe_MakeEpicKatanaBlade = "制作史诗武士刀刀刃",
Recipe_MakeEpicKatanaHandle = "制作史诗武士刀刀柄",
Recipe_MakeEpicKatana = "制作史诗武士刀",

/*Making Rare Katana*/
Recipe_MakeRareKatanaBlade = "制作稀有武士刀刀刃",
Recipe_MakeRareKatanaHandle = "制作稀有武士刀刀柄",
Recipe_MakeRareKatana = "制作稀有武士刀",

}
Lucky 27 Feb @ 4:38am 
Sandbox_CN = {
Sandbox_LKO = "传奇武士刀",
Sandbox_LKO_UseKatanaAttachment = "启用与战术刀鞘(Tactical Sheaths B42)的兼容性",
Sandbox_LKO_ChanceOneInLegendary = "传奇武士刀的损坏概率",
Sandbox_LKO_ChanceOneInLegendary_tooltip = "<RGB:0,1,0>此参数指定了<RGB:1,0.5,0>传奇武士刀的损坏修正值。\n <RGB:0,1,0>该值越大,攻击时武器受损的可能性越小 <RGB:1,1,1>",
Sandbox_LKO_ChanceOneInEpic = "史诗武士刀的损坏概率",
Sandbox_LKO_ChanceOneInEpic_tooltip = "<RGB:0,1,0>此参数指定了<RGB:0.64,0.21,0.93>史诗武士刀的损坏修正值。\n <RGB:0,1,0>该值越大,攻击时武器受损的可能性越小 <RGB:1,1,1>",
Sandbox_LKO_ChanceOneInRare = "稀有武士刀的损坏概率",
Sandbox_LKO_ChanceOneInRare_tooltip = "<RGB:0,1,0>此参数指定了<RGB:0,0.44,0.87>稀有武士刀的损坏修正值。\n <RGB:0,1,0>该值越大,攻击时武器受损的可能性越小 <RGB:1,1,1>",
Sandbox_LKO_ConditionMaxLegendary = "传奇武士刀的耐久度",
Sandbox_LKO_ConditionMaxLegendary_tooltip = "<RGB:0,1,0>此参数指定了<RGB:1,0.5,0>传奇武士刀的耐久点数。\n <RGB:0,1,0>该值越大,武士刀的耐久度越高。 <RGB:1,1,1>",
Sandbox_LKO_ConditionMaxEpic = "史诗武士刀的耐久度",
Sandbox_LKO_ConditionMaxEpic_tooltip = "<RGB:0,1,0>此参数指定了<RGB:0.64,0.21,0.93>史诗武士刀的耐久点数。\n <RGB:0,1,0>该值越大,武士刀的耐久度越高。 <RGB:1,1,1>",
Sandbox_LKO_ConditionMaxRare = "稀有武士刀的耐久度",
Sandbox_LKO_ConditionMaxRare_tooltip = "<RGB:0,1,0>此参数指定了<RGB:0,0.44,0.87>稀有武士刀的耐久点数。\n <RGB:0,1,0>该值越大,武士刀的耐久度越高。 <RGB:1,1,1>",
Sandbox_LKO_DropLK = "找到传奇武士刀的几率",
Sandbox_LKO_DropLK_tooltip = "<RGB:0,1,0>找到传奇武士刀的几率,数值越高,概率越大",
Sandbox_LKO_DropEK = "找到史诗武士刀的几率",
Sandbox_LKO_DropEK_tooltip = "<RGB:0,1,0>找到史诗武士刀的几率,数值越高,概率越大",
Sandbox_LKO_DropRK = "找到稀有武士刀的几率",
Sandbox_LKO_DropRK_tooltip = "<RGB:0,1,0>找到稀有武士刀的几率,数值越高,概率越大",
Sandbox_LKO_DropMLK = "找到传奇武士刀配方的几率",
Sandbox_LKO_DropMLK_tooltip = "<RGB:0,1,0>找到传奇武士刀配方的几率,数值越高,概率越大",
Sandbox_LKO_DropMEK = "找到史诗武士刀配方的几率",
Sandbox_LKO_DropMEK_tooltip = "<RGB:0,1,0>找到史诗武士刀配方的几率,数值越高,概率越大",
Sandbox_LKO_DropMRK = "找到稀有武士刀配方的几率",
Sandbox_LKO_DropMRK_tooltip = "<RGB:0,1,0>找到稀有武士刀配方的几率,数值越高,概率越大",
Sandbox_LKO_DropBLK = "找到传奇武士刀刀刃的几率",
Sandbox_LKO_DropBLK_tooltip = "<RGB:0,1,0>找到传奇武士刀刀刃的几率,数值越高,概率越大",
Sandbox_LKO_DropBEK = "找到史诗武士刀刀刃的几率",
Sandbox_LKO_DropBEK_tooltip = "<RGB:0,1,0>找到史诗武士刀刀刃的几率,数值越高,概率越大",
Sandbox_LKO_DropBRK = "找到稀有武士刀刀刃的几率",
Sandbox_LKO_DropBRK_tooltip = "<RGB:0,1,0>找到稀有武士刀刀刃的几率,数值越高,概率越大",
Sandbox_LKO_DropHLK = "找到传奇武士刀刀柄的几率",
Sandbox_LKO_DropHLK_tooltip = "<RGB:0,1,0>找到传奇武士刀刀柄的几率,数值越高,概率越大",
Sandbox_LKO_DropHEK = "找到史诗武士刀刀柄的几率",
Sandbox_LKO_DropHEK_tooltip = "<RGB:0,1,0>找到史诗武士刀刀柄的几率,数值越高,概率越大",
Sandbox_LKO_DropHRK = "找到稀有武士刀刀柄的几率",
Sandbox_LKO_DropHRK_tooltip = "<RGB:0,1,0>找到稀有武士刀刀柄的几率,数值越高,概率越大"
}
Akyrohunter  [developer] 4 Mar @ 12:00pm 
Thank you for collaborating with my humble mod, I just included your language in version 1.5.0
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