Project Zomboid

Project Zomboid

Mad Crafter [electric weapon and more] v0.2
 This topic has been pinned, so it's probably important
Rocco  [developer] 1 Feb @ 10:37am
BUG Report
If you find any bugs, please post them here.
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Showing 1-6 of 6 comments
I assume I must be having a mod conflict. With this mod installed, after about 10-15 minutes, my frame rate drops significantly. I am typically at 130 fps or so, and it will eventually go down into the 30s and 40s. Quitting the save and reloading (without exiting Zomboid entirely) fixes this, but it will come back. After removing this mod, the issue does not come back (either in existing saves or new saves).

I am using a lot of other mods, but am not sure how to go about helping to identify what's causing it. Happy to provide any information. I am using Bandits and Bandits Week One, which off the top of my head are probably the more resource intensive mods I run.

Your mod sounds great and I'd love to be able to get it to work with my setup. Thanks.
Rocco  [developer] 2 Feb @ 11:29pm 
Originally posted by Kelarius:
I assume I must be having a mod conflict. With this mod installed, after about 10-15 minutes, my frame rate drops significantly. I am typically at 130 fps or so, and it will eventually go down into the 30s and 40s. Quitting the save and reloading (without exiting Zomboid entirely) fixes this, but it will come back. After removing this mod, the issue does not come back (either in existing saves or new saves).

I am using a lot of other mods, but am not sure how to go about helping to identify what's causing it. Happy to provide any information. I am using Bandits and Bandits Week One, which off the top of my head are probably the more resource intensive mods I run.

Your mod sounds great and I'd love to be able to get it to work with my setup. Thanks.

Thank you for your report. I have updated the mod. In response to the current inspection system issues in B42, I have optimized some of the frequently checked code, remove the logic for automatically deactivating electric shock weapons within the backpack. If there are still any issues, it would be best if you could provide further feedback.
Thank you! I'll re-activate this mod and let you know once I have a chance -- might not be until later this week with work schedule.
magond 4 Jun @ 4:33am 
@Rocco, thank you for this wonderful mod. But it has a big problem. When I created the electric baseball bat (the first weapon in this mod), I noticed that some zombies become inactive. That is, they don't get excited at all when the player approaches. You can safely kill them and they will continue to just stand there. At first it was just a few zombies, but then there were more of them. If you exited the save and re-entered, they became active. But as soon as you went a little further, you would see these “lazy” zombies again.
I think this is how your mod affects it. It has a function to electrocute zombies. And it affects other zombies in the game.
I hope you will fix it.
Si-Cafe 2 Jul @ 3:08am 
It is minor, but I noticed that the recipe magazine "Hollywood Weapons Encyclopedia" (WeaponsEncyclopediaMag) defines an unlock for an unknown recipe called "MakeNailKnife".
GLUt0ny 12 Jul @ 5:05am 
I dont know why but its not apering in game mod list. I subscribed again, but still it doesnt work. Maybe I need another mod to make it apear on mod list
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Showing 1-6 of 6 comments
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