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I am using a lot of other mods, but am not sure how to go about helping to identify what's causing it. Happy to provide any information. I am using Bandits and Bandits Week One, which off the top of my head are probably the more resource intensive mods I run.
Your mod sounds great and I'd love to be able to get it to work with my setup. Thanks.
Thank you for your report. I have updated the mod. In response to the current inspection system issues in B42, I have optimized some of the frequently checked code, remove the logic for automatically deactivating electric shock weapons within the backpack. If there are still any issues, it would be best if you could provide further feedback.
I think this is how your mod affects it. It has a function to electrocute zombies. And it affects other zombies in the game.
I hope you will fix it.