Project Zomboid

Project Zomboid

Vanilla Clothing Expansion
 This topic has been pinned, so it's probably important
Reconspiracy  [developer] 4 Feb @ 6:59pm
KNOWN ISSUES
There are a couple of issues I've found while developing that I will fix as time goes on. All of the ones I'm aware of are listed below.
  • For whatever reason, sometimes some clothing items from my mod will not spawn unless this mod is towards the BOTTOM of your mod load order. I've noticed this issue mostly with the baseball caps and ponchos, and I don't know why. Could be a mod conflict, but for now, make sure you are putting it towards the bottom of your mod loading order.
  • All other known issues have been resolved as of 1.02!
Last edited by Reconspiracy; 9 Feb @ 1:45pm
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Showing 1-15 of 31 comments
fun fact: there is a bug that for some reason the leather coat that is brown is shown like white and red checkerboard texture when placed or weared (i founded it on a zombie wearer)

its a texture glitch
if i could send you the screenshot
^ a buncha people are having this, myself included.
NalMac 7 Feb @ 7:21pm 
Watches seem to be positioned on your wrists incorrectly
Reconspiracy  [developer] 7 Feb @ 9:42pm 
@NalMac definitely either a mod conflict or a game issue, as my mod doesn't change anything about the watch's model or location, it simply adds textures. check and make sure you aren't playing with a playermodel mod that might cause this issue.

@drshahramanvariazar yeah i'm working on a quick fix for it, should be pushed out tonight!
NalMac 7 Feb @ 10:04pm 
@Reconspiracy Good to knoow. I am playing with dyanmic bodies and spongies female model fix so either of those could be the problem.
Reconspiracy  [developer] 7 Feb @ 10:08pm 
@NalMac DEFINITELY dynamic bodies lol that mod messes with the playermodel a lot so it probably messes with the watches too. i know that mod's B42 update is new so if I had to guess, it's an issue the mod author will fix soon. i'd recommend posting that on their page in case they aren't aware!
Items with a randomized tint and variants added by this mod can no longer have their color be changed directly by the player in the character creation menu, they seem to only be able to directly change the variant of the item. I've currently noticed this with the T-shirt - Polo and Sneakers items, you can switch between the two variants with the dropdown no problem, but the option to select a color is no longer there. I've found from working on one of my mods that the menu is just weird like that, currently that mod is plagued with issues like this but unfortunately it seems that the only direct fix is likely some sort of extension or patch to the lua code used to create the menu (found in CharacterCreationMain.lua), which does not seem like a particularly thrilling ordeal.
Reconspiracy  [developer] 8 Feb @ 3:25pm 
yeah, that one i’m afraid i noticed very early on. i left a suggestion in the modding channel on the discord for the devs to add this officially but i doubt it’ll be added. i’m no expert programmer so it seems like a daunting task to take on but i might give it a shot and upload as a separate mod or something.
@Reconspiracy I managed to come up with a patched CharacterCreationMain.lua that allows both color and texture options to coexist with each other, though I'll admit it is a little hacky.

I've got the whole CharacterCreationMain.lua file here: https://gist.github.com/InfiniteAero/9f9579e6f2124540612b02ac3de2329a . To patch the file, you just gotta put it in media/lua/client/OptionScreens and it'll just work. If you're curious the actual change is somewhere in line 1121 or something.

Again, it's a little hacky since there is a space allocated for the color option goes even if an item doesn't have a tint option, just has to do with how the game allocates UI elements, maybe it's possible to patch the function responsible for the color option, but it took ages to understand even a quarter of the code in the file for what ended up being a ten second fix, so I'll just leave the file alone for now :spiffo:
Reconspiracy  [developer] 9 Feb @ 10:46am 
♥♥♥♥♥♥♥♥♥ you’re doing god’s work man thank you so much!! i’m not gonna take credit for your work so if you want to upload that to the workshop i’ll happily link it if people want it
@Reconspiracy I think it’s best for the patch to be incorporated into the mod just because it is addressing an issue with the mod. Honestly I don’t really mind not being credited, though there always is the option for a mention in the description (that’s what I did with one of my mods where some guy on the main Discord server gave me a piece of code for my mod). I just think it improves the quality of the mod a bit and makes things less frustrating for the end user (and besides I have as much of a reason to push for this as any other average Joe considering how much this mod has improved the game for me). If you still insist on not incorporating the patch though then I will for sure make a separate workshop item as an addon to the mod (maybe it could be required?).
@Reconspiracy I've uploaded the fix to the workshop here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3425192489

Hope you don't mind the stolen borrowed preview image. Anyway, I've also gone ahead and made the fix patch a single function in the code instead of the entire file, which makes the mod size smaller and also significantly reduces the potential amount of incompatibilities with other mods of this nature. I also spent all day trying to see if I could get the occasional weird UI spacing with certain items fixed, but none of the solutions I've made work properly; I'll see what else I can do and if all else fails I'm sure this would be an interesting problem for the modding Discord to solve :spiffo:
Reconspiracy  [developer] 10 Feb @ 8:31pm 
thank you SO much, i will add this to the description!! you're a savior fr
@Reconspiracy turns out the workshop upload was bugged, it basically crashes the mod manager of anyone who subscribed to the item, so I've taken it down while I figure out what's going on
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