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1)A lot of items are floating in the air in every maps. I also saw a pill floating at the bottom of the map 2 cliff. An invisible wall probably stopped it from falling.
2)Two of the bots stuck outside the map 1 saferoom door after map 1 transition. I thought they fell out of the map because I didn't see them lol. Also, you can pass map 4 while standing outside the saferoom door too. I noticed it when I turn around and saw two bots sticking to the saferoom door, I got the transition screen nevertheless when they are still outside.
3)The cargo plane starts its engine and open the hatch before I could pour in all the required gas can amount, wtf? But I still poured in the rest of it before riding the plane lol.
For the rescue part, can you use a different outro or other transport? Because I saw the cargo plane's wings clipped through a lot of objects while taxi to take off. Also, the cargo plane's sound still playing and it's loud while the credit screen are rolling.
The gas fill is required for the escape to actually finish, the escape sequence begins on its own. Finale is basically a hold out event with a scavenge mission add on top
https://www.youtube.com/watch?v=dHhQ7J5wJZg
Map 1:
1. The intro safe area is missing, the infecteds will come even if the survivors don't move until the intro finishes.
2. 07:50, the infected ladder is broken.
Map 2:
- 10:53, the tank often stucks itself at the wall.
Map 3:
- 30:30, some specials seem to be stuck in some places.
Map 5:
- 41:24, there's no wall clips that prevent the survivors from climbing mountains.
All maps:
- The initial spawn time of specials is too short. (about 10s?)
Hey,Mister I was lazy and didnt bother decorate more for the starting area since I think most ppl wouldnt look around for no reason xd
I had a natural Tank spawn in the pit after the cave behind the gas station just after starting the campaign that got stuck on a crawl ladder on -and because of- the wood scaffolding in the pit.
In Chapter 4 there's a narrow passage where you cross on wood planks over presumably a death pit that you can skip by jumping on the pallet stack in the front. Not sure if that's intentional.
There seemed to be a sincere lack of "down-time" as commonly I'd still be cleaning up a horde when the next one spawned in which was at its worst in chapter four. The SI frequently spawned in a cluster and frequently in doubles being most problematic on Chapter 2 as I struggled to make it past the halfway point due to being overwhelmed.
Chapter 2 also had a lot of Specials get "stuck" standing behind what I assume to be prop rocks meant for Tanks to throw around.
我素扣子 You need to fill up the gas before you can escape
NotSilence the one with the white concrete barrier ? I'll check