Left 4 Dead 2

Left 4 Dead 2

Vox Aeterna [v1.7]
Ænima²  [developer] 5 Feb @ 9:34pm
Bug reports
I'll read all the comments anyway, but probably easier to track bugs in a seperate thread ?
< >
Showing 1-15 of 68 comments
Leon 6 Feb @ 4:13am 
I thought about writing down the bugs in comment section but since you opened one so I will report them here.
1)A lot of items are floating in the air in every maps. I also saw a pill floating at the bottom of the map 2 cliff. An invisible wall probably stopped it from falling.
2)Two of the bots stuck outside the map 1 saferoom door after map 1 transition. I thought they fell out of the map because I didn't see them lol. Also, you can pass map 4 while standing outside the saferoom door too. I noticed it when I turn around and saw two bots sticking to the saferoom door, I got the transition screen nevertheless when they are still outside.
3)The cargo plane starts its engine and open the hatch before I could pour in all the required gas can amount, wtf? But I still poured in the rest of it before riding the plane lol.
For the rescue part, can you use a different outro or other transport? Because I saw the cargo plane's wings clipped through a lot of objects while taxi to take off. Also, the cargo plane's sound still playing and it's loud while the credit screen are rolling.
Ænima²  [developer] 6 Feb @ 5:55am 
Leon thanks for the detailed report, I'll try to fix them next patch. Floating props and item will take longer though 🐱👍

The gas fill is required for the escape to actually finish, the escape sequence begins on its own. Finale is basically a hold out event with a scavenge mission add on top
It's a well-designed campaign, thank you developer team:nekoheart:! Here's my video of Hard 28 gameplay, and some findings of this map:
https://www.youtube.com/watch?v=dHhQ7J5wJZg

Map 1:
1. The intro safe area is missing, the infecteds will come even if the survivors don't move until the intro finishes.
2. 07:50, the infected ladder is broken.

Map 2:
- 10:53, the tank often stucks itself at the wall.

Map 3:
- 30:30, some specials seem to be stuck in some places.

Map 5:
- 41:24, there's no wall clips that prevent the survivors from climbing mountains.

All maps:
- The initial spawn time of specials is too short. (about 10s?)
Ænima²  [developer] 6 Feb @ 8:03pm 
👀👍 Thanks. I'll have these fixed.
the section with oil barrels appears to be glitched because nothing is happening
map 1 theres no clip brushes to stop players going on top of the railway line on the other side of the fence if they walked through the bush
Ænima²  [developer] 7 Feb @ 12:25am 
mr_e_scor Was it map 3 ? You're suppose to shoot it after you fill up the barrel

Hey,Mister I was lazy and didnt bother decorate more for the starting area since I think most ppl wouldnt look around for no reason xd
Few things of note after just finished a playthrough;
I had a natural Tank spawn in the pit after the cave behind the gas station just after starting the campaign that got stuck on a crawl ladder on -and because of- the wood scaffolding in the pit.
In Chapter 4 there's a narrow passage where you cross on wood planks over presumably a death pit that you can skip by jumping on the pallet stack in the front. Not sure if that's intentional.
There seemed to be a sincere lack of "down-time" as commonly I'd still be cleaning up a horde when the next one spawned in which was at its worst in chapter four. The SI frequently spawned in a cluster and frequently in doubles being most problematic on Chapter 2 as I struggled to make it past the halfway point due to being overwhelmed.
Chapter 2 also had a lot of Specials get "stuck" standing behind what I assume to be prop rocks meant for Tanks to throw around.
On Map 5, the "rescue arrived" event would be triggered after the second Tank was killed, even when the gas count hadn't satisfied the requirement, and getting into the AC-130 wouldn't end the game. Can you fix that issue?
Ænima²  [developer] 7 Feb @ 5:27am 
Originally posted by Undead UniCatz:
Few things of note after just finished a playthrough;--
Thanks for letting me know I'll have these fixed


我素扣子 You need to fill up the gas before you can escape
Keegs 7 Feb @ 5:50am 
Just finished the map, good map! In the finale, the plane back door opened with the "hurry the ♥♥♥♥ up and enter" music playing + multiple tanks spawned even though we had 6 out of 8 gas filled. We all went in and it did nothing.
You can go out the map on chap 4 with a boost from jumping onto a zombie, the part where it requires you to pour 6 gas cans.
Ænima²  [developer] 7 Feb @ 7:01am 
Keegs You are not allowed to leave until the 8 gas cans are filled up

NotSilence the one with the white concrete barrier ? I'll check
Tank can push the generator in the finale (it acts like an untouched gas can/propane tank). It broke the finale cutscene somehow? The plane just blips out of existence the moment everyone steps in the plane.
Ænima²  [developer] 7 Feb @ 7:19am 
HUH. That's weird.
< >
Showing 1-15 of 68 comments
Per page: 1530 50