Project Zomboid

Project Zomboid

[B42\B41] Simple Character Creation Menu Expansion
 This topic has been pinned, so it's probably important
definitely-mid  [developer] 9 Feb @ 1:22pm
Suggestions and Bugs
Want certain items selectable in the menu? Find something funky with the mod? Post it here :spiffo:
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Showing 1-12 of 12 comments
Is it possible to add boots (including military, rubber, and riding), the variant boxers (hearts, red stripes, black silk, and red silk), the Hawaiian Red shirt, and the Leather Coat (long leather jacket) in the menu?
Last edited by Sheen Boah; 13 Feb @ 6:11pm
definitely-mid  [developer] 13 Feb @ 4:40pm 
@Sheen Boah might be a little cheesy being able to spawn in military boots and leather jackets, but the red hawaiian shirt and a few of boxers variants would be nice
Originally posted by definitely-mid:
@Sheen Boah might be a little cheesy being able to spawn in military boots and leather jackets, but the red hawaiian shirt and a few of boxers variants would be nice

Ahh ok! Yeah, it's just I thought of the military boots and jackets mostly based on appearance. Not stats lol.
Originally posted by definitely-mid:
@Sheen Boah might be a little cheesy being able to spawn in military boots and leather jackets, but the red hawaiian shirt and a few of boxers variants would be nice
Apparently military boots are also occupational clothing (specifically Fire Officer based on what I've found so far).
definitely-mid  [developer] 1 Mar @ 6:01pm 
@Sheen Boah interesting
Originally posted by definitely-mid:
@Sheen Boah interesting
And for the Doctor, I also find it odd how the suit jacket and the thick variant of the suit pants aren't counted as occupational clothing, yet the skinny suit pants does.
KWG 24 Mar @ 11:44am 
I have a little suggestion. What about to be able to choose the starter keyring? I think that makes sense. Maybe you could make some exclusive for professions, like: American Eagle for Veteran, Bass for Angler, Security Pass for Officer, etc. Thank you!
definitely-mid  [developer] 24 Mar @ 11:54am 
@KWG sounds interesting, noted
Wolfe359 19 May @ 12:11pm 
Can you add wallet and purse as an option? Think is kind of a force of habit to grab those things and people may have had them on them like the zombies did when the outbreak started.
definitely-mid  [developer] 19 May @ 1:27pm 
@Wolfe359 purses could definitely be added, though wallets would be a bit outside the scope of the mod since it isn't a clothing item and so would require more code in order to add them into your inventory. I've been thinking of making a separate mod for spawning in with random trinkets like wallets and stuff but no promises there for now.
Gojita 23 May @ 1:54am 
After update, got this:

function: doClothingCombo -- file: CharacterCreationMain.lua line # 1059 | Vanilla
function: initClothing -- file: CharacterCreationMain.lua line # 1003 | Vanilla
function: randomGenericOutfit -- file: CharacterCreationHeader.lua line # 236 | Vanilla
function: setVisible -- file: CharacterCreationMain.lua line # 1224 | Vanilla
function: onOptionMouseDown -- file: CharacterCreationProfession.lua line # 677 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla

ERROR: General , 1747989345007> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getDisplayName of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1747989345008> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getDisplayName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1747989345009> -----------------------------------------
STACK TRACE
-----------------------------------------
function: doClothingCombo -- file: CharacterCreationMain.lua line # 1059 | Vanilla
function: initClothing -- file: CharacterCreationMain.lua line # 1003 | Vanilla
function: randomGenericOutfit -- file: CharacterCreationHeader.lua line # 236 | Vanilla
function: setVisible -- file: CharacterCreationMain.lua line # 1224 | Vanilla
function: onOptionMouseDown -- file: CharacterCreationProfession.lua line # 677 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
definitely-mid  [developer] 23 May @ 5:09am 
@Gojita is this on B41? Mod currently works fine on B42
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