RimWorld

RimWorld

Cinders of the Embergarden
Complication With Cinders Scenarios. Can't Use Other Xenotypes at all.
I noticed a complication with the two scenarios added by this mod. If someone were to use a different xenotype than the original "Cinder" then the game will not start. The "create character" screen will not allow the player to hit the next button, saying "Must include exactly 1 (or 3) non-baby Cinder." I understand that these scenarios were made for the Cinders in mind. However, if the player wants to slightly alter the Cinders with a Character Editor (for instance, add genes that give them more hair colors) and then make a new xenotype with the changes then it will not let the player start the game. Furthermore, if the player tries to add another character (that is not the "Cinder" xenotype) with the character editor AFTER they are already in-game then the game will throw errors and nothing will spawn.

The reason this happens is because both scenarios have a check within the scenario files that state "Cinders are required," something that is not normally possible with any other scenario. I suppose this is fine given the intent, but most players are unaware of this aspect nor are they aware that they can simply edit the scenario and disable the requirement before starting the game.

Would you be willing to simply add a note stating that only the Cinder xenotype can be used in your scenarios UNLESS the player modifies your scenarios? That way they can play with a modified Cinder without issue and are not confused why their character editor is throwing errors at them for seemingly no reason. It would just be nice to have that clarification.