The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Curse of the (Partially) Blind! V2 [REP(+)]
 This topic has been pinned, so it's probably important
ChrisSor54  [developer] 6 Feb @ 10:41pm
Bug Reports
If you come across any bugs, please report them here. I'll do my best to try and address the issue as soon as I can. Thank you!
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Showing 1-9 of 9 comments
jezoos 10 Feb @ 8:49am 
can sometimes cause a memory leak, from looking at the log of the run it happens when an item pool is exhausted, as the log was filled with "warn: item pool ran out of repicks" this repeats infinitely until the game crashes as it fills up ram quickly, its more likely on t.keeper (who i was playing for the run) as he sees way more shop items than other characters, the only way i can think of fixing this would be to make it pull from the treasure pool if the pool is exhausted and then just show breakfast? im not sure but just thought id report so you were aware
ChrisSor54  [developer] 10 Feb @ 2:13pm 
Originally posted by jezoos:
can sometimes cause a memory leak, from looking at the log of the run it happens when an item pool is exhausted, as the log was filled with "warn: item pool ran out of repicks" this repeats infinitely until the game crashes as it fills up ram quickly, its more likely on t.keeper (who i was playing for the run) as he sees way more shop items than other characters, the only way i can think of fixing this would be to make it pull from the treasure pool if the pool is exhausted and then just show breakfast? im not sure but just thought id report so you were aware
Hmm, I haven't run into this issue myself, but I didn't do a lot of testing with shop items specifically, and they have specific logic to match items with the same price so there might be something breaking there. I'll look into it.
Thanks for bringing this to my attention!
ChrisSor54  [developer] 10 Feb @ 4:17pm 
Originally posted by jezoos:
can sometimes cause a memory leak, from looking at the log of the run it happens when an item pool is exhausted, as the log was filled with "warn: item pool ran out of repicks" this repeats infinitely until the game crashes as it fills up ram quickly, its more likely on t.keeper (who i was playing for the run) as he sees way more shop items than other characters, the only way i can think of fixing this would be to make it pull from the treasure pool if the pool is exhausted and then just show breakfast? im not sure but just thought id report so you were aware
I think I managed to fix the issue. Seems like an infinite loop occurred when treasure room items with a price of 10c spawned in the shop. I added some extra breakfast checks that should fix the problem now. Thanks for helping me find this!
jezoos 10 Feb @ 6:11pm 
Originally posted by ChrisSor54:
I think I managed to fix the issue. Seems like an infinite loop occurred when treasure room items with a price of 10c spawned in the shop. I added some extra breakfast checks that should fix the problem now. Thanks for helping me find this!

No problem! I'm glad I was able to help.
Last edited by jezoos; 10 Feb @ 6:11pm
jezoos 10 Feb @ 6:16pm 
Originally posted by ChrisSor54:
I think I managed to fix the issue. Seems like an infinite loop occurred when treasure room items with a price of 10c spawned in the shop. I added some extra breakfast checks that should fix the problem now. Thanks for helping me find this!

Just checked in the same run and it is now fixed. Thanks for fixing it so quickly.
Last edited by jezoos; 10 Feb @ 6:16pm
ChrisSor54  [developer] 10 Feb @ 7:14pm 
Originally posted by jezoos:
Originally posted by ChrisSor54:
I think I managed to fix the issue. Seems like an infinite loop occurred when treasure room items with a price of 10c spawned in the shop. I added some extra breakfast checks that should fix the problem now. Thanks for helping me find this!

Just checked in the same run and it is now fixed. Thanks for fixing it so quickly.
You actually reminded me about a few unique quirks for T.Keeper, so I've just released another update that improves pricematching devil deals for him. Unfortunately a lot of item data is kinda limited with the vanilla api, so there might be some odd issues, but I'll do my best to tackle them as I see them.

Hope you keep enjoying the mod!
Last edited by ChrisSor54; 10 Feb @ 7:14pm
DogeTOM 17 Feb @ 1:03pm 
i get this error being:
2101: [INFO] - Lua Debug: Error in "MC_POST_GAME_STARTED" call from "Curse of the Partially Blind V2": ...y_blind_v2_3422577081/cotpb_scripts/cotpbv2_settings.lua:539: attempt to call a nil value (global 'l')
2102: Stack Traceback:
2103: ...y_blind_v2_3422577081/cotpb_scripts/cotpbv2_settings.lua:539: in function at line 407
ChrisSor54  [developer] 17 Feb @ 6:09pm 
Originally posted by DogeTOM:
i get this error being:
2101: [INFO] - Lua Debug: Error in "MC_POST_GAME_STARTED" call from "Curse of the Partially Blind V2": ...y_blind_v2_3422577081/cotpb_scripts/cotpbv2_settings.lua:539: attempt to call a nil value (global 'l')
2102: Stack Traceback:
2103: ...y_blind_v2_3422577081/cotpb_scripts/cotpbv2_settings.lua:539: in function at line 407
So sorry! Looks like a character got copied and pasted where it shouldn't have. Should be fixed in the newest update.
DogeTOM 18 Feb @ 3:02am 
awesome
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