Door Kickers 2

Door Kickers 2

Task Force Toro
Levan  [developer] 22 Mar @ 7:33am
2000 Subs, present, and future of TFT
I know I’m a little late (as of this writing, there are 2,348 simultaneous subscriptions), but I wanted to celebrate something that still feels surreal: Task Force Toro has reached 2000+ active subscribers!

You might be thinking, “What’s so big to celebrate? There are mods with over 5k subs!” And you’re absolutely right. However, consider what those larger mods focus on: the US Army, the British Army, PMCs, Special Forces (typically American or British), and then there’s IoV—with its completely random theme. See the pattern? For me, it’s a true honor that 2,000 people have chosen to give this modest project a chance, especially considering it’s about the little-known armed forces of Spain (even though they’re among the best in Europe).

So, first and foremost, THANK YOU ALL!

Now, let’s take a quick look at our origins, what’s currently available, and what you can expect in the near future. That’s probably what you’ve been waiting for instead of me yapping, right?

The Origins

First, was the Big Bang, which created the Universe... Ok, better not going so back.
Task Force Toro was originally called Spanish Forces, and it started with a humble CETME L.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449720528

Not very impressive, right?

Well, back then I had only worked on pixel art games, and my last project had been a complete disaster—the studio went bankrupt and all six of us ended up unemployed. If you have played This War of Mine, you can probably get a similar vibe. The concept was set in a fictional Yugoslavian republic during the Balkan Wars, where you played as part of a UN Peacekeeper contingent. Among them was a Spanish unit. I got very attached to that project, spending countless hours researching, reading old newspapers, watching news reports from that era, and even interviewing veterans who had been deployed to Yugoslavia in 1993-94.

Now, back to Door Kickers 2 and the reason this mod exists. At the end of 2021, the first mods for DK2 were starting to appear—you had some completely unknown ones like Tier One Overhaul or Instruments of Violence. Yeah, nobody knows them—truly tragic. Around that time, I still had the itch to do something with all the now-useless research from my failed project, and seeing these new mods pop up made me think: why not? Add to that the fact that every single mod seemed to be about the same boring and generic "American super special super soldiers," and, well... I decided to adapt my project into a modern take on the 2000s deployments in the Middle East—just enough to fit into DK2’s theme.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449722658
Some of these look familiar, don’t they?


The TEAR lands.

Skipping ahead to March 2022, I decided to join the Door Kickers Discord server, where I was welcomed by an amazing community that quickly set me on the right path to start my little project. Fluffy, Sly, dps, Mich—if you guys are reading this, thank you!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449722465
This is what the first versions of the mod looked like.

As you can see, the earliest version of the mod already featured the BRIMAR, although back then it was called Tercio de Armada, or TEAR for short. However, this was later changed because of the ensign. As cool as the TEAR’s double-headed eagle is, it was either so big that you couldn’t see anything or so small that you couldn’t make it out either. So, I opted for the Brigada de Marina ensign (same unit, just under a different designation), which is much easier on the eyes when selecting the unit in-game.

It already featured the Medic (which, somehow, ended up becoming the "norm" for other mods, despite never being particularly popular), as well as Mohammed, our beloved 0.25 deploy cost Interpreter.

Soon after, it was the Legión’s turn. Since I already had an Armada unit, I thought, “Why not add an Ejército unit as well?” Their equipment was quite different, and that contrast was already noticeable back then—now, it's even more pronounced.


The Legión: A nightmare turned unit.

The Legión, however, was a complete nightmare. I wanted to make them similar to the current TEAR, but their gear wasn’t different enough. So, I ended up giving them the structure of the US Army Rifles Platoon mod (now rebranded as US Armed Forces), which was all the rage back then. Of course, this came with its own set of problems, like having to make every unit a different class, and plenty of other headaches I won’t bore you with. But after a lot of changes, they ended up with the same structure as TEAR—except for AT specialists. The Legión is meant to be a more aggressive unit than TEAR, so every Rifleman can use them instead.



MOE, MOE... boom!?

After the Legión, it was time for the Mando de Operaciones Especiales (or MOE for short). Regular infantry is cool and all, but let’s be real—you don’t exactly send them to handle the kind of missions you’re tasked with in the game! So, I created the unit, keeping in mind the real-life structure of a 16-member patrol (the actual number can vary, but this is pretty standard worldwide), plus some enablers and extras like the EZAPAC sappers, JTACs, and the liaison officer from the Nowheraki government who acts as an undercover unit.

At the time, I was reading about MOE operations in Iraq. A particular story stood out, where a patrol was assigned to work with CNI (Centro Nacional de Inteligencia, Spain’s Intelligence Services) agents after several ambushes by insurgents and breaches of safe houses, resulting in the loss of multiple agents. So, I decided to give the MOE a bit of undercover capability, which led to the creation of the versatile all-rounder unit we know today. This unit includes the iconic duo, Mortadelo and Filemón (named after a classic Spanish comic), acting as the undercover part of the team, as well as the HUMINT section, which operates like a "lite" version of the CIA’s Black Ops.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449722898
Oh, and have I mentioned that the first Mortar Strike was made in TFT?



FGNE, the big unkown

At around the same time, another mod appeared, one you probably won’t know either, called MARSOC. Go check it out and help the guy out, he's still new and doesn't have much visibility. And funnily enough, I was working on the FGNE unit, with basically the same structure of 12 members.
In my case, because the entire FGNE is based around Operation Tribal Kat, the rescue of a French citizen who had been captured by Somali pirates in the Indian Ocean. In that operation, 13 FGNE members, in 2 RHIBs and an SH60B, boarded the boat where they were holding the hostage after disabling its engines with an accurate shot from the sniper on the helicopter. The result of the operation was 6 detained pirates and the successful rescue of the hostage, though sadly, her husband could not be saved, as he was killed by the pirates during the kidnapping.

The focus of the unit this time, was CQB, as you can guess, their specialty are maritime operations, so most of their gear is oriented towards the close combat of a ship boarding.


On a side note, it was around this point, when I met TAC-22, and he offered to help me with the 3D models. As you can see, he definitely has made some impressive works.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449724169

That's how 2022 passed by. By the end of that year, I joined a certain project that you probably never have heard of, it's called Aries, Antler, Ares, or whatever, it was about some American SOCOM units.


2023, A Series of Unfortunate Events

2023 was a tragic year for me. On top of personal setbacks, I lost my father to cancer. My work came to a halt for half the year, but eventually, it skyrocketed as a way to cope with the loss. This is when the BM Pistol was added to Ares' Commandos leader as a memento. And then, I thought, since I already had Land and Sea-based units, why not go the extra mile and make the most unknown of the Spanish Special Forces? The EZAPAC, the Escuadrón de Zapadores Paracaidistas, part of the Ejército del Aire, the Spanish Air Force.

EZAWho?

2024 started with renewed enthusiasm for TF Toro: the mod was gaining traction, and although it wasn't widely known yet, more and more people were starting to play and talk about it, with the EZAPAC unit nearing its release.

However, tragedy struck: Killhouse Games decided to hold a closed beta test. It was the long-awaited 1.0! And of course, I had to prepare all the units for the new content, which delayed the release of the Air Force unit for almost a year. The silver lining, though, was that the Air Force was the first to get the Doctrines, as that was what I was working on during the test.

The EZAPAC, much like MOE, follows a 16-man structure. However, unlike MOE, which strives for a more realistic team composition, I divided the EZAPAC into four main tasks: CSAR (Combat Search and Rescue), TACP (Tactical Air Control Party), Direct Action, and Reconnaissance. As a result, each team has a slightly different kit tailored to their specific role.

And that brings us to today, marking the 3rd anniversary of Task Force Toro. Once again, thank you to all the players who have given this mod a chance, and a big thanks to everyone who has made this possible. This includes, but is not limited to: Sly, Fluffy, TAC-22, Dboy, Rosh, Briz, Uberchad, Anthony, Panguino, and Pintea. (Yes, even the KHG devs had to do a bit extra to make some of the things TFT does possible—definitely the coolest dev team out there.)

What does the (near) future hold?

Doctrines, equipment, and new features

Right now, doctrines are still being worked on, and yes, I know I have had almost a year for finish them, but as you can see, I have been working on a lot of things, and, at the end of the day, although I had the help of a lot of people, all the internal working must be done by me, so things are slow, specially at the moment of getting an idea about a description, a concept for a doctrine, or what they exactly do.

To put an example, the Legión was done in less than a week, because I knew from the very beginning what I wanted tehm to have, and what I wanted them to do, however, units like MOE took almost 4 months, just from thinking and rethinking their tree shapes, where to place each node, which doctrine was interesting for them and which not, if something was OP or made no difference... etcera, paired with the constant balance changes of the beta, that one patch did something, and the following day it was completely different.

The voices

Much like the doctrines, the voices I had prepared aren't near enough to cover all the situations DK2 has, so I decided to hold them until I can have everything properly made. I hope you can hold until then, and that you won't be disappointed.

OPFOR and campaigns

Well, as you might know already, TFT includes an Oppossing Force, ranging from Pirates to the crop and creme of the Norobbian Armed Forces, a fictional country of the Sahel.

TAC-22 has been working on the campaign featuring these enemies, however, due to personal life matters, it has been delayed. Hopefuly, we will be able to bring these literal years of development to an end, and provide a new campaign, fully customized. Stay tunned for more!
Last edited by Levan; 22 Mar @ 8:53am
< >
Showing 1-2 of 2 comments
keep up the good work!! Please don´t abandon this awesome mod!!!
My best regards!!
Was actually a good read. Rest in Peace to your father and thank you for the fantastic mod
< >
Showing 1-2 of 2 comments
Per page: 1530 50