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I also checked the screenshots on Nexus, all I could find was this pic. If you mean this one, what you see sticking through the arm is the Mini Uzi secondary on a front sling. Kinda sad it overlaps but not related to the helmet, and nothing I can do about it :\
https://staticdelivery.nexusmods.com/mods/4184/images/33/33-1703453453-1188891773.jpeg
+ Kestrel's APC9K (loud + suppressed) renders on back when holstered, and has 800ms draw + holster times; it's inherited from NWS ig
+ DMRs and MGs still use the "rifle" category in code, so they won't benefit from perks like commanding fire
+ all 7.62x51 weapons don't have access to the new 1.0 ammo types :(
+ the PKP has instant draw + holster, even though it's not the case for all the other MGs
+ the micro T2 isn't discounted by the CIA's T2, only the M68
one more: ghosts don't have the Empty option for their big gear slot, so if ur to view said slot, there's nothing for you to click on :/
I found a relatively easy fix for you:
Now to understand what to do, here's a short explanation of what change broke your squad:
Before the update, the QRF consisted of the following classes:
So to fix existing squads, you will need to rename the Ghosts classes in the file that stores your existing squads (roster.xml).
Here's how you do this:
The portraits will not work properly on startup, but you can fix that easily by selecting "another" portrait in the equipment screen by clicking the left arrow (it will load the new files here, which are the identical images as before, but renamed).
If you'd like to avoid this, you can also directly edit the entry in roster.xml, but just selecting a "new" portrait ingame is probably easier to do.
Just for completeness sake, here's how to fix that in roster.xml:
The line portrait="data/textures/portraits/ghost1_p.dds needs to have a pmc_prefix added for the game to find the renamed files. So you rename it to portrait="data/textures/portraits/pmc_ghost1_p.dds
(if the file is called .../portraits/ghost2_p.dds you name it .../portraits/pmc_ghost2_p.dds and so on). But doing it ingame like described above works just fine.
If you have problems doing this, find me on dk2 discord dk2_mod_discussion and I'll help you doing it,
i love you