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2. The methods for determining 'line of sight' are quite different between vanilla and CE environments. CE's method is much stricter, so line of sight does not pass through the ground under vehicles. Unfortunately, avoiding this is not easy.
3. CE seems to cause grenades to be thrown significantly further when aimed at unstandable terrain. You can easily observe this by throwing grenades at rock chunks. For targeting things on vehicle maps, I've resolved this by overriding the original method.
4. Fixed by update.
5. Pawns sitting in seats are treated as being inside the vehicle and are not spawned. Therefore, it is normal that they should not be hit by any explosions. The reason why it appears that normal explosions are hitting them is probably because the seat is destroyed by the explosion and the pawn is ejected, and then the explosion hits them again.
6. Fixed by update.
Thank you for the report. Feel free to provide any additional information.
About 1. I'm OK whether explained, take your time :D
About 2. I fully understand it's not in priority and may not solved. You've mention it's hard to due with. And only senario which I can imagine is to throw grenade to percise location to avoid friendly damage. Considering it's rare case, which bassically just happen where enemy aboard in large mapVehicle.
It's CE after all lol. It's miracle for me you decided support it, I can't ask more. So again take your time.