tModLoader

tModLoader

Revengeance+
Things I have noticed in Boss Rush support
So one of the things I noticed while doing the Boss Rush are among the following:
- Most supported bosses don't have any spawn sounds that is heard from any Calamity and Vanilla bosses (except for Ocram, who has its own spawn sound afaik)
- The moment you begin to fight Lux in Boss Rush, Lux's theme starts to play, interrupting the Boss Rush Tier 3 theme.
- I don't know if it's just me, but Subspace Serpent in Boss Rush is somewhat too tanky, especially when placed as pre-Golem.

Might update this in a bit
Last edited by Kyot092; 27 Feb @ 3:40pm
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N0t_UNowen  [developer] 27 Feb @ 9:05pm 
Subspace issue is noted, the boss has reactive DR by default and stacks with that of boss rush, I'ma figure out a way to turn it off and use the boss rush one instead.

Also, I don't think I can do much about lux's theme overriding boss rush music. Modded boss music is hard to modify and isn't something I can easily work around. Although, if I did find a way, I will just added the fix to the mod anyways.
Kyot092 28 Feb @ 1:50am 
Alrighty.

When it comes to Lux's theme overriding it, one thing I've decided to do for now is equip the Tier 3 music box at the start of Tier 3, and then unequip it at Moon Lord.
Akira 16 Apr @ 8:21pm 
Fixing the boss rush sounds is actually fairly easy, all you have to do is set the bool in the list for the boss rush injection script (or whatever you want to call it) to be false and it will default to Calamity's boss rush spawn sound.

I'm actually coding a mod right now that injects a bunch of modded bosses into boss rush, my main issue is buffing their stats lol.
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