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Also I remember way back during the beta 4-5, bots would run to the nearest cover when shot at. It would be nice to see that again. Right now, I do see some bots move to cover, but a large majority would just go prone in the middle of the fight.
As for squad based tactics like flanking, this is confined the spec ops. Why? Well, the code breaks down when it's one army vs another lol. So to get this logic working you'd need to be running spec ops (so the enemy flanks you and suppresses you, which I'm pretty sure they already partly do in the current iteration)
Is it possible to extend that range to like 10-15 meters?
However, now that I think about it, AI should check if within 3-4 metres of cover, run to cover if under fire, or prone; if they prone, they have 3 seconds to detect cover within 10 metres before sprinting for that cover. How's that sound?