Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sonic The Hedgehog in YOMI Hustle
Mossalicious  [developer] 19 Feb @ 10:56pm
Suggestions!
read the title and comply, or else the blue rodent will go sicko mode on your vessel
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Showing 1-15 of 93 comments
EssasinG 20 Feb @ 10:31am 
Honestly if he has all his transformations that would be awesome but having only super and hyper would be good too, lock super behind doing specific attacks or supers that give him an emerald and once he has all 7 he goes super and for hyper lock it behind 4 to 5 meters of bar so that people can try super before going hyper.
Mossalicious  [developer] 20 Feb @ 11:29am 
Originally posted by EssasinG:
Honestly if he has all his transformations that would be awesome but having only super and hyper would be good too, lock super behind doing specific attacks or supers that give him an emerald and once he has all 7 he goes super and for hyper lock it behind 4 to 5 meters of bar so that people can try super before going hyper.
i am tempted to add Dark and Hyper, but Super is an obvious 100%
Bee 20 Feb @ 4:35pm 
could you make a fleetway verison Y'know evil super sonic dude as a second mod because im a fan of fleetway sonic too and hes too cool to pass up y'know?
Mossalicious  [developer] 20 Feb @ 6:12pm 
Originally posted by Bee:
could you make a fleetway verison Y'know evil super sonic dude as a second mod because im a fan of fleetway sonic too and hes too cool to pass up y'know?
maybe as a future character, ya!
jlong005 20 Feb @ 8:32pm 
As a sonic fan stemming from the first time I played Sonic '06 (yes that was the first sonic game I played and i loved it!) I appreciate this fine service you are doing. This man needs to be added in yomi. I would recommend do research on sonic battle, the fan work sonic rpg, and the Mugen sonic characters for move set ideas. I personally like momentum based characters, although sonic is fast, his move-set (in my opinion) should stay true to his get in get out fighting style. If he could work in some manner similar to the Conduit V2 mod, that would be great. I cant wait to see what happens when the Knight of the Wind officially joins the yomi roster. Here's to a successful mod!!!
Mossalicious  [developer] 20 Feb @ 9:54pm 
Originally posted by jlong005:
As a sonic fan stemming from the first time I played Sonic '06 (yes that was the first sonic game I played and i loved it!) I appreciate this fine service you are doing. This man needs to be added in yomi. I would recommend do research on sonic battle, the fan work sonic rpg, and the Mugen sonic characters for move set ideas. I personally like momentum based characters, although sonic is fast, his move-set (in my opinion) should stay true to his get in get out fighting style. If he could work in some manner similar to the Conduit V2 mod, that would be great. I cant wait to see what happens when the Knight of the Wind officially joins the yomi roster. Here's to a successful mod!!!
I'll try out the conduit mod for some inspo, and yes i certainly need more research on the source material. thank you so much!!!
Bee 21 Feb @ 3:27am 
Originally posted by Mossalicious:
Originally posted by Bee:
could you make a fleetway verison Y'know evil super sonic dude as a second mod because im a fan of fleetway sonic too and hes too cool to pass up y'know?
maybe as a future character, ya!
Cheers man! cause it just seems like a fun idea
Something that may be interesting for transformations is if you could choose between a "Dark" and "Light" path based on your combos. Like if someone does a lot of fast combos with a lot of moves they'd progress towards light and can go Super, then if they continue with quick combos go hyper, or switch to heavy hits to use Excalibur. On the "Dark" path they would start with heavy hits to maybe turn into the werehog, and then could either do quick combos to turn into Dark sonic or continue with heavy hits to turn into Darkspine or something similar. I don't really know anything about coding though, so I feel like that may be hard 😅
darkspine for three super bars cus it takes three world rings to transform so uh yeah:steamhappy:
After testing the mod, I see a lot of potential but I noticed that the combo potential feels kind of limited. Since sonic's usaully a fast character with high combo potential, are you planning to improve these aspects, specifically the damage and movement options? (Sonic is my favorite video game of all time and I am thankful that someone's actually taking the time to add him lol)
Last edited by toomanyfragments; 21 Feb @ 10:46pm
Mossalicious  [developer] 21 Feb @ 11:09pm 
Originally posted by toomanyfragments:
After testing the mod, I see a lot of potential but I noticed that the combo potential feels kind of limited. Since sonic's usaully a fast character with high combo potential, are you planning to improve these aspects, specifically the damage and movement options? (Sonic is my favorite video game of all time and I am thankful that someone's actually taking the time to add him lol)
OH YES MOST DEFINITELY! he is nowhere near complete. he just has basic actions. his most fleshed out part are his ground normals. i am currently hoping to release an update including a darkspine install (that is useless right now, and only looks cool transforming and standing still) as welll as a homing attack!
Smogbro 22 Feb @ 6:14am 
it would be so awesome if the attacks would be added from the Final Fantasy Sonic X Flash game, like the one where he goes Super with his Red Sword against Aeon. could you add it..?
smoki 22 Feb @ 7:11am 
a shadow echo fighter (slightly changed, of course) would be awesome, it would also make for some good replay clips
jlong005 22 Feb @ 9:08am 
Really good work! I love the addition of the upward air attack and the homing attack is exactly how I imagined it. You can cheese it a little to really extend that combo, but the tweaks can wait until most of the mod is finished. I adore that darkspine transformation though. I had some cool ideas for a skeletal framework of how his transformations should impact sonic during a game. I'll write up a little paragraph a little later, but as always, artist's discretion to you!
Mossalicious  [developer] 22 Feb @ 9:47am 
Originally posted by jlong005:
Really good work! I love the addition of the upward air attack and the homing attack is exactly how I imagined it. You can cheese it a little to really extend that combo, but the tweaks can wait until most of the mod is finished. I adore that darkspine transformation though. I had some cool ideas for a skeletal framework of how his transformations should impact sonic during a game. I'll write up a little paragraph a little later, but as always, artist's discretion to you!
thank you! right now, the darkspine install is just a always usable transformation animation, but i do want to make it have special requirements that arent just meter!
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