RimWorld

RimWorld

Milkwater's Warframe Mod: The Sequel
Warframe rebalance or separate mod for factions
Hi milkwater,

First of all, thanks for your great mod—I’m actually the one handling its Russian translation! That said, I have a couple of questions/feedback regarding balance, specifically about Warframes and their Psycasts.

While I really enjoy the mod overall, I find Warframes (especially Amber and Loki) a bit overpowered. With just two of them, you become practically unkillable since they can shred enemy armor and disarm them effortlessly. So, my first question is:

1. Would you consider rebalancing Warframes?
Here are some possible solutions:

Option 1: Adjust their crafting recipe—maybe add 1 Archotech shard (as a "power core") and/or advanced components alongside steel, so players can’t mass-produce them early.

Option 2: Lock each Warframe behind its own research (unlocked after the main "Warframes" tech), slowing down progression.

Option 3: Require "Microelectronics" (or another late-game tech) as a prerequisite for Warframes, justifying their high-end nature.

Option 4 (more complex but cool): Add summonable bosses (like Mechanoid clusters) that drop specific Warframe parts.

2. If you think Warframes are fine as-is:
Would you be open to making (or allowing) a standalone mod that adds just the factions (Grineer, Corpus, Meridian, and Sequence) without the Warframes? I really love their design and lore, but the current implementation feels a bit overwhelming.

Either way, thanks for your time—and for the amazing work you’ve put into this mod!
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Showing 1-2 of 2 comments
milkwater  [developer] 7 Jul @ 10:38am 
OMG I never saw this discussion I am so sorry
milkwater  [developer] 7 Jul @ 10:41am 
Yeah I think that this mod could do with some good balance changes, but I stopped playing warframe a few months ago and then I lost the motivation to work on this mod basically
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Showing 1-2 of 2 comments
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