Starbound

Starbound

LR's Storage Dimension
Does It Have Slots (And If Not Where Are The Items)
Howdy! I've got a complicated technical question that I anticipate having followups on, so I'm making it a discussion thread. First of all, MAGNIFICENT mod. Wonderful thing you've done here.

Anyway! Here's my question: How does this thing handle individual stacks of items on the backend?
From my testing with a Frackin' ITD, storage terminals with Storage Bridges hot glued to the side seem to accept items coming IN, but refuse to let items flow OUT of them. My current theory is that this has something to do with the fact that the Storage Dimension seems to be slotless, but does count as an inventory, which frazzles ITDs in a unique way.
Last edited by videojamie; 4 May @ 8:40am
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Showing 1-4 of 4 comments
Linkronny  [developer] 6 May @ 10:52am 
The way items are stored use the following method:
-The storage/extended terminals only have 1 item slot, any item placed into this one slot will be consumed by the terminal to process into data.
-The storage terminal (the core of the system) will store all items passed onto it in a table.
-The table consists of the following: an address for the item id, and a list for each one of its "stacks", for instance:
"ironore"
count
parameters
1000
{}
1000
{}
7
{}

"durasteel_sword"
count
parameters
1
{}
1
{}
1
{ bonus_damage : 2 , custom_name : "Cool sword" }

-Upon clicking an item, a "retrieve request" is sent to the terminal, to fetch the information from the corresponding table, clearing the item from the table, and spawning said item onto the player
Oh, alright. That's fascinating. And nearly impossible to work into automation chains XD
It would be REALLY cool if there were an "output chest" that could export a set amount of a material from a terminal into it, but I understand if that's outside the scope of the mod. Maybe as part of an addon?
Linkronny  [developer] 8 May @ 9:39am 
It could certainly be implemented in the future, if not by myself then certainly someone could be smart enough to handle the task, my current task is to find the ongoing item deletion issue so might not add anything until that is sorted :BlueSad:
So true king I wish you best of luck with that (for both of our sakes)
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