Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons - REVAMP
 This topic has been pinned, so it's probably important
Lynch  [developer] 20 Mar @ 12:24am
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Showing 1-15 of 19 comments
i keep getting this error about every second

[[DrGBase] DOOM 2016/Eternal Demons - REVAMP] lua/autorun/empowered_demons_autorun.lua:63: attempt to index a nil value
1. unknown - lua/autorun/empowered_demons_autorun.lua:63
2. unknown - lua/dlib/modules/hook.lua:904

other then that error message everything works fine just thought i'd mention it
Lynch  [developer] 8 Apr @ 1:52pm 
Originally posted by Guzzlord2.0:
i keep getting this error about every second

[[DrGBase] DOOM 2016/Eternal Demons - REVAMP] lua/autorun/empowered_demons_autorun.lua:63: attempt to index a nil value
1. unknown - lua/autorun/empowered_demons_autorun.lua:63
2. unknown - lua/dlib/modules/hook.lua:904

other then that error message everything works fine just thought i'd mention it
When that happens? pls steps to reproduce it
Lynch  [developer] 8 Apr @ 2:38pm 
@Guzzlord2.0 It should be fixed now, try it!
Yeah it's fixed now thanks man :)
Dopey 10 Apr @ 2:21am 
Hey!! I noticed their projectiles don't work anymore, they either collide with them or they just do not get fired anymore.

Also the Pain Elemental has missing particles when spawning lost souls.

Have a good one and great work!
Lynch  [developer] 10 Apr @ 2:53am 
Originally posted by Dopey:
Hey!! I noticed their projectiles don't work anymore, they either collide with them or they just do not get fired anymore.

Also the Pain Elemental has missing particles when spawning lost souls.

Have a good one and great work!
Hey Dopey! Let me explain the projectile thing. Within the code, projectiles explode when they collide with the world or something in their path. I've noticed that on maps where they "cut" parts of the map for optimization that's when that happens, for example you can go to gm_boreas to the underground laboratory part and you'll see that the projectiles don't work there and are destroyed when shot. I could say it would be a map problem.

Now about the particles, the same thing happened to me, but all the particles work fine, you see, the thing with the particles happens when you have a lot of addons installed, that's what happened to me.
Dopey 10 Apr @ 2:59am 
Originally posted by Lynch:
Originally posted by Dopey:
Hey!! I noticed their projectiles don't work anymore, they either collide with them or they just do not get fired anymore.

Also the Pain Elemental has missing particles when spawning lost souls.

Have a good one and great work!
Hey Dopey! Let me explain the projectile thing. Within the code, projectiles explode when they collide with the world or something in their path. I've noticed that on maps where they "cut" parts of the map for optimization that's when that happens, for example you can go to gm_boreas to the underground laboratory part and you'll see that the projectiles don't work there and are destroyed when shot. I could say it would be a map problem.

Now about the particles, the same thing happened to me, but all the particles work fine, you see, the thing with the particles happens when you have a lot of addons installed, that's what happened to me.

Thanks for the quick reply!!
Map I noticed it happen on: gm_csgoapote.

You're right about the map collision issue, really big shame..
As for particles, do you know by chance what the pfx precache limit is?
Lynch  [developer] 10 Apr @ 3:01am 
Originally posted by Dopey:
Originally posted by Lynch:
Hey Dopey! Let me explain the projectile thing. Within the code, projectiles explode when they collide with the world or something in their path. I've noticed that on maps where they "cut" parts of the map for optimization that's when that happens, for example you can go to gm_boreas to the underground laboratory part and you'll see that the projectiles don't work there and are destroyed when shot. I could say it would be a map problem.

Now about the particles, the same thing happened to me, but all the particles work fine, you see, the thing with the particles happens when you have a lot of addons installed, that's what happened to me.

Thanks for the quick reply!!
Map I noticed it happen on: gm_csgoapote.

You're right about the map collision issue, really big shame..
As for particles, do you know by chance what the pfx precache limit is?
Unfortunately I don't know what the limit is, however I have noticed that if you install large snpc packs that usually contain a lot of particle files then the problem starts.
Dopey 10 Apr @ 3:09am 
Originally posted by Lynch:
Originally posted by Dopey:

Thanks for the quick reply!!
Map I noticed it happen on: gm_csgoapote.

You're right about the map collision issue, really big shame..
As for particles, do you know by chance what the pfx precache limit is?
Unfortunately I don't know what the limit is, however I have noticed that if you install large snpc packs that usually contain a lot of particle files then the problem starts.

Also the Pain Elemental is weird, its not the typical Red X's that get spawned on a missing PFX, it's like the TF2 trophies, lol
Lynch  [developer] 10 Apr @ 3:16am 
Originally posted by Dopey:
Originally posted by Lynch:
Unfortunately I don't know what the limit is, however I have noticed that if you install large snpc packs that usually contain a lot of particle files then the problem starts.

Also the Pain Elemental is weird, its not the typical Red X's that get spawned on a missing PFX, it's like the TF2 trophies, lol
What? hahahaha
Lynch  [developer] 10 Apr @ 3:29am 
Originally posted by Dopey:
Originally posted by Lynch:
Unfortunately I don't know what the limit is, however I have noticed that if you install large snpc packs that usually contain a lot of particle files then the problem starts.

Also the Pain Elemental is weird, its not the typical Red X's that get spawned on a missing PFX, it's like the TF2 trophies, lol
That's really weird, it must be because you've reached the game limit lol

Btw, could you add me? It would be an honor haha
Cyan 12 Apr @ 10:54pm 
Corpses are no longer disintegrating
Lynch  [developer] 13 Apr @ 3:11am 
Originally posted by Cyan:
Corpses are no longer disintegrating
Disable keep corpses option!
tentacle ai is not working
Lynch  [developer] 14 Apr @ 3:34pm 
Originally posted by Spike Shark/dragon:
tentacle ai is not working
Known issue, fix soon.
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