Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons - REVAMP
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 9 Apr @ 1:13am

VERSION 1.2.3c

• Buffed imp health 50 > 70
• Buffed the health of hell soldiers with shield 80 > 120
• Improved the reduced damage logic for the stone imp
• Improved totem buff particles
• Added particles for the screecher
• Added spirit spawn particle (model will be improved soon)

Update: 8 Apr @ 2:35pm

VERSION 1.2.3b

• Hotfix

Update: 8 Apr @ 7:33am

VERSION 1.2.3a

• Fixed bug related to null entities and freezing in DOOM Hunter.
• Fixed bug related to null entities and freezing in Carcass.
• Fixed the stone imp taking increased damage from the autoshotgun even if damaged without the weapon modifier active.
- Now it is accurate to the original game, you must kill him with the autoshotgun modifier activated.
• Changed the stone imp.
- Now his health is not increased, he has the same health as the Imp, now he receives even more reduced damage if he is damaged with anything other than the autoshotgun.
• Removed the spirit buff on the screecher.

What's next?

Cursed Prowler curse. That's going to be a pain to deal with..

Stone Imp special attack.

More spawners and single-use squad spawns.

Special screecher buff.

Update: 7 Apr @ 9:07am

VERSION 1.2.3

• Added empowered demons.
- Added options to disable/enable them and to control their spawn rate. They are demons with more health, damage resistance, and speed.
• Fixed a rare bug related to other NPCs destroying weak points and consequently getting a lua error.
- Likewise, NPCs will still be able to destroy weak points, however there is no longer a lua error when this happens.
• Added an option to prevent ragdolls from burning and disappearing.

Update: 30 Mar @ 1:27pm

VERSION 1.2.2a

• Fixes in shielded hell soldiers.

Update: 30 Mar @ 6:06am

VERSION 1.2.2

• Temporarily removed the glory kill system.
- The system will return with original animations/sounds for all demons in the future.
• Added damage resistance for the stone imp.
- It is now very vulnerable to auto-shotgun damage.
• Hell Soldiers now fires up to 4 big projectiles. (previously a maximum of 3)

Update: 23 Mar @ 9:42am

VERSION 1.2.1e

• Improved the system for aiming at the enemy with "aim_pitch" and "aim_yaw".
- It is now much smoother and when they stop having an enemy they return to their original pose just as if they stop seeing the enemy.

Update: 23 Mar @ 3:31am

VERSION 1.2.1d

• Hotfix.

Update: 23 Mar @ 3:26am

VERSION 1.2.1c

• Fixed issues with getting current enemy location.
- It occurs when the enemy was not on the ground and the nextbot tried to calculate an area near the position of that same enemy causing the nextbot to run to a place too far away.
• Fixed (hopefully) rare moments of intense lag.
- It happened when the nextbot was on the edge of an elevated area, then the nextbot's movement calculation went crazy and hence the massive lag.
- Some implemented tweaks modify the behavior of the nextbot when it is on an edge about to fall, causing it to stop using self:FollowPath() if that happens, thus avoiding miscalculations and therefore lag.
• Adjustments to the "escape" system used on the Imp and Hell Soldier will now recognize if they are cornered and will therefore flee in another direction.
• Improvements to the combat AI of Hell Soldier shield bearers with plasma rifles.
- They will now turn much more often if needed when an enemy is nearby, different movement logic depending on whether their enemy is on the ground or not.
• Improvements to gargoyle combat AI.
- Now they will be able to keep their distance from their enemy, similar behavior with the Imp.
• Adjustments to Hell Soldier firing behavior.
- They no longer randomly shoot at walls if their enemy is behind one, they must directly see the enemy to shoot.

Update: 22 Mar @ 9:49am

VERSION 1.2.1b

• Fixed the Armored Baron shield recharge particles, now it uses the appropriate particles.