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Also, infected being able to stomp on you like the common infected from l4D2 if you fall over, get shoved, or fail a fence lunge near them and trip lol. Would give a amazing and terrifying 28 days later feel. The animations should be simple, since they already exist in the gamefiles for players, they just need to be rigged to the infected.
Also - why in the world is "all wounds may be infectious" turned on by default when vanilla default is bite-only transmission? Not explained anywhere, Very frustrating.
As for wounds being infectious by default; I was using the "Apocalypse" preset as a base, so maybe the other preset difficulties are different? It never occurred to me to add a separate "infectious" setting for different wound types because I was under the impression that the game refused to infect a player if the vanilla transmission setting disallowed it. But I could be wrong; IIRC I only tested the mod with "blood+saliva" and the "none" transmission settings, not "saliva only."