STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AoTCW - Bigger Clone Wars Submod
 This topic has been pinned, so it's probably important
dyson  [developer] 19 Mar @ 3:19am
General Feedback
If anyone has any feedback, especially regarding balancing or ideas let me know here and I'll take a look.
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Showing 1-6 of 6 comments
Currently there is a bug where Republic legions build instantly, and also when the mod first came out infantry unit sizes were not as numerous and there was less pathing issues than there is now.

After you made the changes to infantry recently infantry units stack on the same position and are clipping into each other. It was much better before when the mod first came out.

Not to mention if you are fighting CIS they just stack all of their B1s on 1 single spot and create a death ray of blaster fire on some maps.

Please change it back to how it was originally.
Floof 16 Apr @ 6:03pm 
Sheer CIS numbers make late game near unplayable (both tactically and lag wise). I played on expert and captain, and expert was a slow, excrutiating losing war, and captain resulted in a snowball effect where I was being attacked every 30 seconds by the time I reached act 5 in the story. TL;DR, CIS is too weak early game and too powerful lategame, opposite problem with republic. also have literally never won a defense (on the ground, space I won two or three) whether through auto resolve or actually fighting it out. CIS should be overwhelming, but not to the point where I have to have ord mantell's salvage bonus to tell if i'm even scoring kills on the B1s
dyson  [developer] 22 Apr @ 10:37am 
Understood, thanks for these feedback notes. I think the general consensus is that the numbers of B1s is far too high, I'll get that reduced and see how that impacts things. Everything should just be doubled so it shouldn't mess with the defence too much, but I wonder if the unit spawn counts for defence aren't matching up.
Is there a similar submod to Awakening of the Rebellion?
dyson  [developer] 10 Jun @ 2:34am 
Originally posted by RedWaltz_01:
Is there a similar submod to Awakening of the Rebellion?

Not currently, I've been playing around with some submods for AoTR though
Might be late on the feedback, but maybe keep the larger number of droids, but heavily reduce accuracy and/or damage? We know the B1s suck at aiming.
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Showing 1-6 of 6 comments
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