STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Zsinj's Criminal Empire (EAWX Submod | TR 3.4)
 This topic has been pinned, so it's probably important
xXTaxEvaderXx  [developer] 1 Mar @ 3:56am
Bug reports and suggestions
If you come across any bugs or have any ideas on how to improve the mod, feel free to post them here.
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One older submod that I think is now abandoned gave Zsinj the ability to build a type of ISD 2 that one of the legitimacy heroes has that swapped the octuple tubolasers for octuple ion cannons. Is there a chance of adding it to his roster somehow as it was a good fit for his faction?

Also what about a Mandalorian hero as a possible addition? Spar is a good option and could possibly do a mission chain for him by giving him the ability to build clone commando units at his location if he's brought to wayland.
xXTaxEvaderXx  [developer] 1 Mar @ 12:41pm 
Originally posted by Antilles1701:
One older submod that I think is now abandoned gave Zsinj the ability to build a type of ISD 2 that one of the legitimacy heroes has that swapped the octuple tubolasers for octuple ion cannons. Is there a chance of adding it to his roster somehow as it was a good fit for his faction?

Also what about a Mandalorian hero as a possible addition? Spar is a good option and could possibly do a mission chain for him by giving him the ability to build clone commando units at his location if he's brought to wayland.

Good ideas. The ISD could be a research option, and the Mando hero could definitly be implemented. I'll consider it for when this mod get's updated for 3.5
If I start in Era 2 GC, full galaxxy medium (only one i tested), then the option to tech raptors is not appearing, neither can I build TKs instead.
Last edited by Eisenfresser; 1 Mar @ 5:10pm
xXTaxEvaderXx  [developer] 2 Mar @ 12:47am 
Originally posted by Eisenfresser:
If I start in Era 2 GC, full galaxxy medium (only one i tested), then the option to tech raptors is not appearing, neither can I build TKs instead.

Found the cause, and I don't think this hotfix breaks current saves. Please let me know if it does
Could you give zsinj the night cloak for iron fist. Also second death is a thing which could be a respawn thing. Or it gets called in and zsinj jumps away. Zsinj was also known for his secret projects like project chubar and project funeral. Also giving him a venator named retaliation at the beginning like they do for rebel one in aotr. Which was his mother’s ship, which he killed.
Originally posted by xXTaxEvaderXx:
Originally posted by Eisenfresser:
If I start in Era 2 GC, full galaxxy medium (only one i tested), then the option to tech raptors is not appearing, neither can I build TKs instead.

Found the cause, and I don't think this hotfix breaks current saves. Please let me know if it does

Thanks the patch fixed it and is savegame compatible! :D
xXTaxEvaderXx  [developer] 3 Mar @ 2:58am 
Originally posted by haweisenburger:
Could you give zsinj the night cloak for iron fist. Also second death is a thing which could be a respawn thing. Or it gets called in and zsinj jumps away. Zsinj was also known for his secret projects like project chubar and project funeral. Also giving him a venator named retaliation at the beginning like they do for rebel one in aotr. Which was his mother’s ship, which he killed.
I don't know how the Night Cloaks could work gameplay wise, beyond maybe giving it the missile disruption ability the Munificent has. Second Death is just the frame of Razor's Kiss, which is already buildable in base TR, though it would be funny if it would turn into Second Death once destroyed. (It would be a lower pop SSD with no weapons, purely acting as a damage sponge) I'll consider it. Don't know how Chubar could work gameplay wise (Buiældable Gamorreans if Zsinj is in orbit, maybe?) Project Funeral could be implemented as a probe droid replacement, which has the bonus of lowering the planets influence level by 1. Lastly, I find it quite likely that the Retaliation was destroyed in the battle that resulted in Marissa's death.
Fair enough I have a habit of finding mods on various games and getting overexcited about them. I throw wild ideas out and most of them don’t stick though some do. Like the gnome mod for Warhammer 3
the stealth ability for iron fist but make it one time use per battle for nightcloak
xXTaxEvaderXx  [developer] 3 Mar @ 10:46am 
That could work
Another idea is for a project for if Zsinj is killed. It could be a one-time respawn as a nod to the Second Death project that allowed him to fake Iron Fists destruction in Solo command.
Also some ideas for project funeral:

1: A doctor Gast hero unit with the riot inciter trait and a stormtrooper platoon escort.

2: A project that gives Melvar and Netbers with the riot inciter trait.
xXTaxEvaderXx  [developer] 4 Mar @ 1:11pm 
That's some good ideas, might implement them
Do you think you could make a compatibility sub-mod with No Cruiser Left Behind, or just straight up add the AT-TE to Zsinj as I love playing as Zsinj, he has a really cool space roster and this mod just makes him even better, but I really dislike his infantry focused ground army (I get that's the point because of the Raptor Troopers), that gets wiped by just a little Anti-Infantry and once your Raptor's are knocked out the rest of his vehicles don't stand a chance but that's all the more reason to have the more tanky AT-TE as it can heal infantry and take soak up some of that damage.
There was also a cool idea I saw in an other mod (Legacy of War) that gives the CSA something similar to the Ship Market but it was for ground units, and it would give a random, normally PDF but also some times normal, ground units. I think that would be a cool idea for the Criminal Empire.
xXTaxEvaderXx  [developer] 5 Mar @ 12:34am 
I’m thinking of making a compatibility patch for Legacy of War, which gives Zsinj the AT-TE
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