RimWorld

RimWorld

PBs New Ammunitions Pack
 This topic has been pinned, so it's probably important
PolandBall  [developer] 12 May @ 3:44am
New Features & Notes (新功能和注意事项)
1. Proximity Fuze:

Proximity fuzes only activate for your currently aimed target. Ammunition equipped with this feature significantly reduces the risk of "overshooting" the enemy and missing the shot. I have set appropriate fuze safety distances (≥10 tiles) for these proximity-fuzed rounds.

The following ammunition—including those patched by this mod from other mods—feature proximity fuzes:

125mm 3OF26 (HE)

120mm DM11 HE temp (HE-MP)

120mm M830A1 (HEAT-MP)

120mm HE rounds from Combat Extended
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Trigger Distances:

DM11 HE temp: -0.25 to 0.75 tiles (detonates slightly before reaching the target).

3OF26 & 120mm HE: -0.5 to 0.5 tiles (detonates near the target).

M830A1: 0 tiles (detonates precisely at the target, ensuring the 350mm RHA penetration from its shaped charge is not wasted even if the round barely grazes the enemy).
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Additionally, in my unofficial The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program(MC-MPAC) sub-mod for DMS, I have added proximity fuzes to:

75mm XM884 HE (-0.5 to 0.5 tiles)

75mm XM889 Shrapnel (-4 tiles)
For details, check the MC-MPAC mod discussion page.

2. Guided Munitions:

Currently, most guided munitions are direct-fire guided types.

The only indirect-fire guided munition available at the moment is the 127mm Javelin Missile (FGM-148 "Javelin") from Combat Extended (the Javelin launcher can be found in Local's CE Launchers).

Meanwhile, the indirect-fire guided munitions I plan to release (Spike-SR and Spike-LR2) are still being fine-tuned.

Including munitions from RimThunder, this mod, and D-Lib, the following feature guidance capabilities:

9M113, 9M120M, 9M133, 9M133FM2, 9M119M1, 9M119F1, 3UBK21F1, LAHAT, GP105, KONUS, GMM, HJ10, TOW2A, 127mm Javelin Missile (FGM-148 "Javelin"), 150mm MBT LAW (NLAW), Blart MiniMissile.


When a target is locked, a small, flashing lock-on indicator will appear on them. Once the indicator turns solid red, it means a guided munition has been fired and is incoming.
[img]https://i.imgur.com/io5wz8X.gif[/img]

If the lock-on indicator turns orange, the guided munition has lost its lock and will continue flying toward the last locked position (marked by the orange indicator) until it hits that spot—functioning similarly to IOG (Inertial Guidance), right?


What causes guided munitions to lose lock?
It’s simple: use smoke grenades. These work against both direct and indirect guided munitions for both allies and enemies—though some might still foolishly choose not to carry them ;)

For indirect-fire guided munitions, having the locked target take cover under a roof will also cause the incoming munition to lose its lock.

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1. 近炸引信:

近炸引信仅会对你当前瞄准的目标生效,具备这一功能的弹药能更好地避免“从敌人头顶飞过”然后造成射失的尴尬情况。我会为这些配备近炸引信的弹药提供合适的引信安全距离(大于或等于10格)。

包括本Mod所Patch的其他Mod弹药,具备近炸引信的弹药有:125mm 3OF26(高爆弹)、120mm DM11 HE temp(HE-MP)、120mm M830A1(HEAT-MP)、Combat Extended自带的120mm高爆弹。
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引信触发距离:

DM11 HE temp为接近目标-0.25~0.75格触发。

3OF26和120mm高爆弹为-0.5~0.5格距离触发。

M830A1为0格距离触发(也就是说,M830A1刚好从敌人头顶飞过的情况下该弹也能成功爆炸并且不会丢失350mmRHA穿深的这一部分子弹伤)
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在我制作的失能机关 - 中口径多用途自动炮计划(MC-MPAC)这一DMS的非官方Sub-Mod中,我也为75mm埋头弹中的XM884高爆弹(触发距离-0.5~0.5格)和XM889榴霰弹(触发距离-4格)提供了近炸引信,具体信息可在MC-MPAC的Mod讨论区查阅。

2. 制导弹药:

目前制导弹药大部分为直射制导弹药,曲射制导弹药暂时只有Combat Extended自带的127mmJavelinMissile(FGM-148"标枪",标枪发射器可以在Local's CE Launchers中找到),而我准备发布的曲射制导弹药(长钉-SR和长钉-LR2)仍在调整中。

包括RimThunder中出现的弹药,本Mod以及D-Lib提供制导功能的弹药有:
9M113,9M120M,9M133,9M133FM2,9M119M1,9M119F1,3UBK21F1,LAHAT,GP105,KONUS,GMM,HJ10,TOW2A,127mmJavelinMissile(FGM-148"标枪"),150mmMBTLAW(NLAW),Blart MiniMissile。

当目标被锁定时,身上会有一个不算很大的、闪烁的锁定框,锁定框变为恒定的红色时说明制导弹药已经发射、正在袭来。
[img]https://i.imgur.com/io5wz8X.gif[/img]

锁定框变为橙色说明制导弹药脱锁,它将朝着地上的橙色锁定框,也就是最后锁定的地点继续飞行,直到命中这一地点(听上去很像是IOG,惯性制导对吧)。

制导弹药脱锁需要什么条件?

很简单,使用烟雾弹吧,这对敌我双方的直射和曲射制导弹药都生效,但总有人会抱着侥幸心理不携带烟雾弹 ;)

对于曲射制导弹药,让被锁定的目标躲在屋顶下也能够使来袭的弹药脱锁。
Last edited by PolandBall; 21 May @ 1:29am