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Adding more units is faisable, but achieving a balanced game requires a lot of experimentation for a good result. Some say these changes could make the gameplay too easy, or too difficult. It remains to be seen when everything planned is complete.
What do you exactly mean with "change tanks" ?
Regarding your third suggestion, the range of all individual and crew-served weapons, as well as vehicle guns, should be reviewed. In this case, to remain consistent, the view range of vehicles and soldiers might need to be modified. So, a lot of work ahead ... maybe later.
Fuel consumption is a unrealistic aspect of SHOWWII (same thing in all the following games, until MOWAS2) : a full tank only allows you to cross the map lengthwise, maybe 2 km !
For over 20 years, I've disabled fuel management in my personal version of SHOWWII, as well as in the mods I use or create (at least, not completely: 1L for vehicles, 0.1L for motorcycles).
This (last) particular issue was discussed together a few days ago, and we should move in that direction (perhaps not so radically ?).
Thanks for your suggestions, which reinforces our orientations.
Cheers.
Achieving a balanced game is a particular aspect: it's not complicated, but it still requires a lot of testing, and therefore a lot of time to get there.
Despite this, there will always be people who complain that it's too easy or too difficult.
The purpose of this section is for (feasible or essential) suggestions regarding this mod, not how to "work around" it, neither to satisfy all requests corresponding to personal desires.According to you, it seems that there is an unbalanced game issue that should be clearly addressed.
PS: A tip. When I get a bit stuck in a game or or I can't progress, I edit and modify (when possible) the saved game accordingly ...
yea , we made a seperate mod for Unlock All Missions from the base game and from any mods , here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436062664