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It's not a perfect defense (technically you cannot have a perfect defense against things like this because the game allows you to run arbitrary code in the console, even as a client, so anything a client can do through the client-to-server API, a player can script), but it will defend at least against unaltered copies of this mod.
Thank you very much for the option to disable this mod client side! Is it possible to add a server mod that blocks the announcements as well? Or do you have another idea of how to do that?