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I don't really like having them as buildable in my playthroughs, but I'll tell you what. I'll make them unlockable from the Canon Ships button, so that people have the option.
- Give an upgrade to Providence Dreadnought that increase their hull and shield to around 8k and change their Turbolasers from LT to Heavy Quad Turbolasers for a price.
- Perhaps a similar upgrade for the Recusant Dreadnought.
- Add the Sabaoth tech to the roster
- Add the Super Tank research for Era 3+ that makes them buildable infinitely but limited amount in the same time
- Add the Bulwark 3 to the roster
- Add the Munificent Dreadnought to the roster
- Replace company buildings to the ones for Seperatists
- Replace the ground bases to Seperatist bunkers
Sabaoth ships, the three Dreadnoughts, and the super tank will be added in an early unlock button in the options tab, for those that want to use them regularly or don't want to deal with the pre-Era 3 grind.
Upgrades for the Recusant and Providence I'm iffy about, as the idea going into this submod was that the player really isn't going to have comparable/durable ships outside the expensive ones. The Bulwark-II is made available later on, and even then it's only at rough parity with Star Destroyers. Maybe as hero variants, but I don't think I want to do them as regular roster units.
Ground bases have been fixed, I forgot about those.
Company buildings, maybe. Most of them cover ground units (Baktoid, Commerce Guild, Corporate Alliance, Techno Union), at maybe one or two units a piece. The rest of the ships are either already reduced at Hoersch-Kessel, Rendili, MCS, or the New Republic ship company, with a few exceptions.
or put an option to make space battle popcap much higher?