Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Corrected Carpenter weight to 20 in faction rewards
- Updated sprite for Woodwright
- Corrected subclass on coreward smgs to be Tool
- Removed Fang from science enemies
- Increased Fang cost to 300
- Removed Viper from science enemies
- Removed Viper from medical enemies
- Reduced Viper crit dmg to 1.6
- Recluse moved to tech 9
- Recluse Min damage lowered to 30
- Recluse Crit damage lowered to 2.3
- Recluse base weight increased to 3.4
Recluse was separated in character some from the archbishop.
Adjustments to Fang and Viper should cut down on the frequency of these weapons showing up so often.
-- version 0.1.2 --
- Fixed issue with dismantle/recycle recipe for Apostate
- Added Steam Tags
- Brand new balance, in line with update 0.9.5
- Removed Daydream's Viper (overlapping role to Aspid)
- Temporarily removed Sunlight's Geist (may return following reworks)
- Franch shock pistol renamed to Seism
- New sprite for Franch shock pistol