Quasimorph

Quasimorph

Expanded Faction Arsenal
 This topic has been pinned, so it's probably important
Raigir  [developer] 18 Apr @ 12:52am
Change Log
-- version 0.1.0 --
- Mod Release !
- 4 new weapons for Daydream
- 2 new weapons for Coreward
- 3 new weapons for Church of Revelation
- 3 new weapons for Grasshopper
- 3 new weapons for Planetbridge
- 3 new weapons for FranchComte
- 2 new weapons for SBN
- 3 new weapons for Sunlight Coven
- 1 new weapon for Dilthey
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Raigir  [developer] 18 Apr @ 12:55am 
-- version 0.1.1 --
- Corrected Carpenter weight to 20 in faction rewards
- Updated sprite for Woodwright
- Corrected subclass on coreward smgs to be Tool
- Removed Fang from science enemies
- Increased Fang cost to 300
- Removed Viper from science enemies
- Removed Viper from medical enemies
- Reduced Viper crit dmg to 1.6
- Recluse moved to tech 9
- Recluse Min damage lowered to 30
- Recluse Crit damage lowered to 2.3
- Recluse base weight increased to 3.4

Recluse was separated in character some from the archbishop.
Adjustments to Fang and Viper should cut down on the frequency of these weapons showing up so often.

-- version 0.1.2 --
- Fixed issue with dismantle/recycle recipe for Apostate
- Added Steam Tags
Last edited by Raigir; 25 Apr @ 12:13pm
Raigir  [developer] 1 Aug @ 10:50am 
-- version 0.1.5 --
- Brand new balance, in line with update 0.9.5
- Removed Daydream's Viper (overlapping role to Aspid)
- Temporarily removed Sunlight's Geist (may return following reworks)
- Franch shock pistol renamed to Seism
- New sprite for Franch shock pistol
Last edited by Raigir; 1 Aug @ 10:53am
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