Quasimorph

Quasimorph

Expanded Faction Arsenal
 This topic has been pinned, so it's probably important
Raigir  [developer] 11 Apr @ 1:31pm
Balance Feedback
Feel the balance is off? Leave your feedback here.
Our aim is to fit well with vanilla weapons and ensure everything is both interesting to use without invalidating or overshadowing vanilla weapons.
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Showing 1-3 of 3 comments
Arety 27 Apr @ 1:15pm 
Honestly i feel like most of the new weapons are really op.

Especially the Dilthey weapon and Daydreamchems shotgun (Viper).

My problem with the shotgun is that it basicly does more damage than regural shotguns doing 8-14 it's nice to have and super strong considering it does poison damage which is not the most common resistance of npcs. It also shreds quasimorphs of the belt. In my opinion i hope the damage value would be changed to at least be lower than regular shotguns which have attack value of 6-12 or 6-14 per shell, maby dropping the Vipers damage to 5-10 would still keep it strong but not overly so considering factions got acces to it quite early in my game.

Also the Dilthey weapon suffers from same issues considering it causes a very niche damage type it is an instant kill even with relatively high shock protection (when it stunlocks you with shock), I haven't got my hands to it mainly because every time I run into it, it annihilates me. I hope you keep weapons with specialized damage types like this to the very end game or nerf them otherwise this brings an amazing new spin to the game I also love the artwork.

Amazing work guys!:Blessing:
Last edited by Arety; 27 Apr @ 1:23pm
Nider001 28 Apr @ 6:28am 
I second the notion of the previous poster. Even the basic damage type weapons such as CoreWard SMGs seem noticeably stronger compared to their peers of the same tech level. A damage nerf of ~15% across the board would go a long way to make your new weapons feel in line with vanilla ones
Last edited by Nider001; 28 Apr @ 7:32am
Raigir  [developer] 28 Apr @ 9:48am 
Appreciate the feedback. We're definitely eyeing the Viper some for further tuning and Thunderhead may definitely need adjusting if it is a consistently instant death. I'll check the coreward smgs more closely as well.

Largely feedback on specific weapons is the most helpful to us, since we can then more closely scrutinize the state of that particular weapon in relation to its peers.
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Showing 1-3 of 3 comments
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