XCOM 2
Viper's Weapon Rebalance
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Dęąth Viper  [developer] 14 Mar @ 8:16pm
Modded Weapon Changes
Hunter Rifle - Damage leveled off to be in line with Assault Rifles. Increased ammo.

Ballistic Shield - "En Garde" ability. Scaled the shielding linearly, along with some other changes to the shield wall ability.

Duelist Pistol - Scaling weapon damage similar to vanilla Added pierce in exchange for a minor damage reduction.

Advent Sniper Rifle - Adjusted to be in line with vanilla sniper rifles. Increased pierce in exchange for slightly less damage. No abilities, so they have scaling innate aim / crit bonuses.

Holo-Targeter - "Holo-Reveal" and "Holo-Conceal" abilities.

Arc Thrower - "Electro-Shock" ability.

Sawn-off Shotgun - "Spare Shells" passive. Damage scales linearly now.

Combat Knife - "Drifting Contact" ability. Slight damage changes.

Gauntlet - Massive buff to damage? Rockets are devastating weapons...

Hidden Blades - Damage increased to be on par with swords. Increased charges per mission as well. Scaling Armor Pen.

Breaching Gun - Damage and shred increased. Uses increased.
Last edited by Dęąth Viper; 22 Apr @ 10:08pm