RimWorld

RimWorld

CeleTech Arsenal MKIII
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TOT  [developer] 28 Mar @ 11:58am
更新内容 Updates
主要更新内容 Contents regarding major updates will be posted here
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Showing 1-13 of 13 comments
TOT  [developer] 28 Mar @ 12:01pm 
Update on 3/28/2025 6:49:19 PM:
1. Traditional Chinese translation(using simplified first)
2. Mod setting includes laser weapon's damage now
3. Dead Man's Switch compatibility.
4. QJZ-59 HMG tech EM-II -> EM-III.
5. QSZ-85 SMG base damage 10 -> 7
6. Add a new version of QBU-85 which sets target on fire.

更新 3/28/2025 6:49:19 PM:
1. 繁中支持(目前先用简中代替)
2. 激光武器伤害可在设置中调整
3. 兼容失能机关.
4. QJZ-59 重机枪 科技 电磁-II -> 电磁-III.
5. QSZ-85 冲锋枪 基础子弹伤害 10 -> 7
6. 新增 QBU-85的改型 QBU-85F“离火”,能点燃目标。
TOT  [developer] 30 Mar @ 10:36am 
2
CE补丁已开始制作,预计需要一个月左右的时间 CE-compatible contents are already WIP, which may take around a month to complete.
TOT  [developer] 30 Mar @ 2:13pm 
Update on 3/30/2025 10:05:57 PM:
1. Add a new weapon: QBZ-76 smart assault rifle, has 2 modes , both using smart rifle bullets.
2. Fix the long bursting time of persona laser rifle "Taotie"

更新 3/30/2025 10:05:57 PM:
1. 增加新武器QBZ-76 智能突击步枪,拥有两种射击模式,都使用追踪步枪弹
2. 修复了饕餮射击时间过长的bug
Mr.7706 3 Apr @ 10:41pm 
感谢更新!!
TOT  [developer] 8 Apr @ 3:07am 
Update on 4/8/2025 11:00:32 AM:
1. fixed incorrectly displayed stats, including range, rate of fire and damage for back-fire weapons
2. fixed error text if anomaly is not activated
3. 20mm gun turret burst count 18->8, cool down time 3.5 -> 1.45

更新 4/8/2025 11:00:32 AM:
1. 修复了stats不正确显示的问题
2. 修复了没有异像dlc造成的红字
3. 机炮塔连射 18->8, 冷却 3.5 -> 1.45
TOT  [developer] 20 Apr @ 2:08am 
Update on 4/20/2025 10:00:29 AM:
1. Added one set of powered armours, including a default version of powered armour and 2 helmets
2. Added AR-goggles and retextured uniform
3. All the apparels now have special lighting effect(exclude coat)
4. Added a CIWS turret and a flame blaster bastion(requires Anomaly)

更新 4/20/2025 10:00:29 AM:
1. 动力甲加入,一套护甲和两种头盔
2. 战术目镜加入,战衣贴图重绘
3. 衣服加入了灯光效果
4. 加入了近防炮塔和喷火碉堡(异象专属)
装甲护盾好像没有生效?
TOT  [developer] 20 Apr @ 8:32am 
@刀刀闪 啥意思,没听懂,还有bug别发我更新讨论里
刀刀闪 20 Apr @ 11:08pm 
Originally posted by TOT:
@刀刀闪 啥意思,没听懂,还有bug别发我更新讨论里
好的
TOT  [developer] 28 Apr @ 3:24pm 
Regular Update 4/28/2025 11:15:11 PM:

1. Explosive weapon updates: Enhanced missile dynamic locking effects and explosion effects, added fragmentation to rockets and missiles. Missiles can no longer lock onto targets in smoke.
2. Added a new grenade launcher capable of firing over obstacles with two firing modes.
3. Modified properties of climate-controlled furniture.
4. Text optimizations, including additional descriptions for special functions.

常规更新 4/28/2025 11:15:11 PM:
1.爆炸类武器更新:增强了导弹动态锁定效果和爆炸特效,同时为火箭弹和导弹增加了破片。导弹现在无法锁定烟雾中的目标了
2.添加了一把全新的榴弹发射器,可跨越障碍射击,拥有两种射击模式
3.修改了温控家具的属性
4.文本优化,增加了部分特殊功能的描述
TOT  [developer] 9 Jun @ 10:48pm 
Update on 6/10/2025 // 6/11/2025:
1.add some new features to orbital trade system(silver amount bug fixed 6/11)
2.updated a heavy powered armor and a jet pack
3. fixed error log without anomaly
4.added some new weapons
5.changed shotguns' damage mechanism and stats display(6/11 fixed shotgun turret with incorrect bursts)

内容更新 6/10/2025 // 6/11/2025:
1.更改了轨道贸易相关内容(6/11 修复了白银数量不正确和UI丢失的bug)
2.添加了一套全新的重型动力甲和喷气背包,并升级了服装的贴图
3.修复了无异象DLC造成的红字
4.添加了一些新的武器
5.更改了霰弹类武器的伤害机制和面板显示(6/11 修复了霰弹炮塔射击数不正确的问题)
Last edited by TOT; 11 Jun @ 7:06am
TOT  [developer] 17 Jun @ 3:14am 
Update on 6/17/2025 6:03:32 PM:
This is the first official update of 1.6, which means all contents are functional. drones are removed for now as I planned to make a expanded sub mod.
- render nodes are fixed for apparels, this take me more than 2 days...
- a marine variation of QSZ-85 has been added for future space/ship combat
- a two-mode electro-magnetic shot gun has been added to support mid-game battle
- a smart version is added for QSZ-58 pistol
- pdw series have been re-designed as their old textures are ugly indeed...

更新 6/17/2025 6:03:32 PM:
该版本为1.6的第一个正式更新,所有已有功能应该都能正确工作。
无人机暂时被移除了,未来会以拓展mod的形式重新加入
-修复了服装的渲染
-增加了海军陆战队型的QSZ-85
-增加了双模式的电磁霰弹枪
-为手枪QSZ-58增加了智能模式
-重新绘制了PDW系列的贴图
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