RimWorld

RimWorld

926 ratings
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
File Size
Posted
Updated
311.088 MB
16 Mar @ 7:08pm
17 Jun @ 3:03am
23 Change Notes ( view )
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CeleTech Arsenal MKIII

Description

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Popular Discussions View All (5)
42
19 hours ago
Bugs Bugs Bugs 错误❌反馈
TOT
13
1
17 Jun @ 3:14am
PINNED: 更新内容 Updates
TOT
12
4 hours ago
CE Support
Papa Smurf
425 Comments
丿冰糖丨Glanni丶 7 hours ago 
游戏里并没有出现浮游炮的配件,装备缺失了。
秋梨膏 10 hours ago 
遇到个问题,逆重飞船降落后上面的炮塔都无法开火了
初升的冬熙 12 hours ago 
还挺喜欢部分老版的贴图的,要是能加一个自定义选项选贴图就好了
dawnblack 13 hours ago 
Hope to release CE patch as soon as possible, please
Macbuk 21 hours ago 
Not sure about other weapons with toggleable modes, but the QTS-7 OICW seems to set burst amount on save load, which means if you had the weapon in rifle mode, you can change to grenade and shoot a burst of 12 grenades, but if you had it grenade mode on load, it will shoot only one bullet each burst in rifle mode as well
布衣 11 Jul @ 9:22pm 
能不能把老版本那个纳米战衣搬过来啊,方便修装备(doge
和爱妈贴贴 11 Jul @ 3:55pm 
酷 真的很棒
Ianlee 11 Jul @ 7:56am 
有两条红字
Could not resolve cross-reference to Verse.ThingDef named CMC_MissileDrone (wanter=whiteApparelList)
Could not resolve cross-reference to Verse.ThingDef named CMC_GunDrone (wanter=whiteApparelList)
Rayสาหร่าย 11 Jul @ 7:32am 
Please make it available for use with CE
边缘阿军 10 Jul @ 3:51am 
辛苦了各位天工边缘mod开发者