Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Slimegirl [ Slimeboy when? ]
 This topic has been pinned, so it's probably important
WouldYouPreferRam?  [developer] 8 Apr @ 9:11am
Feedback appreciated but not mandatory
Feel free to post any feedback, issues, or improvements that you may have about Slimegirl here!

I already plan on adding support for custom colors using styles along with some minor tweaks to some of her moves so don't worry about that.
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Showing 1-6 of 6 comments
It'd be super difficult yet rewarding if: For Slimicide if you have EIGHT meters of super when you hit it, meaning you used it while at around nine meters, than you get an ULT move that does HELLA damage in poison. Right now the closest second to a true ult for her is Meltdown into max Overdose Slimicide so this instead would be a difficult move to pull off, but EXTREMELY rewarding.
WouldYouPreferRam?  [developer] 10 Apr @ 2:36am 
Yeah I could probably do that, I was gonna adjust [Slimicide] anyway so I might as well do that too
at risk of sounding EXTREMELY whiny, maybe allow her smack dab to auto cancel on the first hit, as well as lower the knock back of her melee moves (the lasers and such probably still should have their current knock back since they were nerfed specifically being too oppressive) so she can kinda stay in to combo better.

ultimately though i feel like she has a hard time just... getting in, and i can't explain why. maybe its the fact she tries to be a stretchy character but gets beat out by most weapon style characters in range vs frames. most of the time when i do get in it's because i used DIwhy as a psudo reversal (namely duping someone to use an attack the back flow momentum allows me to dodge and counter them to get into a combo to begin with). and i KNOW melt is there to fight this especially to fight the launching insanity of Chernobyl or sleismic, but 22 frames still hurts due to the slime friction gimmick (maybe make it 22 in neutral but faster in combo and "busy/combo"?). actually maybe more hit canceling moves in general would be nice as well due to the fact that she doesn't do all her damage at once sans her hustle punch and venocache.

not to mention that her poison being affected by so many things (seriously ground dmg boost is a notoriously hard sell, and it doesn't help that only toxic slap, extendo kick, the first hit of smack dab, SCP, lasstail, SOMETIMES syring and basilk punch are the only moves able to keep enemies on the ground.) along with her big ultimate state (meltdown) being 4 meter and shut down on hit, as well as taking 18 frames to trigger with none of those frames being "oh hey ult state time stop for cool factor" makes it a stupidly hard sell to want to use in the first place. plus it kinda feels like she's missing a move that allows her global poison potency to go up that ISN'T reliant on an opponent, even though meltdown supposedly is that move (and it constantly seems to just reset her poison potency after the first 50 or so frames anyways)

sorry about the ranting wall of text and again coming off as extremely whiny, but i genuinely enjoy the idea of the a poison based charecter and as well as the fact that she's the very definition of a nuclear goober. i can see how each of her moves are meant to be used (i think) but so much of her hidden stuff just fights against herself in a actual match.
WouldYouPreferRam?  [developer] 16 May @ 4:43am 
sorry for not replying sooner, i was busy with something. anyway...

don't be sorry about ranting, I certainly appreciate any kind of feedback. I probably won't add a lot of what you said right now, since I am about to release a huge update and I don't want to delay it any more than I already have, but I did read through it and made some quick adjustments

Infact while reading through it, I realized [Melt] wasn't even working as intended (whoops!)

but yeah, I'll consider what you wrote down in the next patch I release (if i didn't already address it in the latest one)
hey glad to hear it. thanks for taking it so well!
WouldYouPreferRam?  [developer] 22 May @ 10:17am 
alright so based on some feedback that I got from discord and from testing her out myself, I would say that yes her combo game is (or was) a bit lackluster. I might have improved it in the latest patch, but I am unsure.

HOWEVER, apparently her neutral game is really really good which kind of makes sense if you think about it. She adds the most poison at the start of combos, she has many tools that makes opponents keep their distance. The potential amount of space [SnapCracklPop] can cover is insane. Sure she might not get many hits in, but even then she will almost always be doing damage anyway due to poison in neutral alone. [Assimilate] can do wonders against projectiles and combine it with [Lassail] and zoners might as well be cooked!

She does struggle to get in close, but honestly? I don't think she even needs to get close in the first place. If anything, THEY will have to come to YOU.

That being said, I might try to at least make [Meltdown] a little more accessible since it is a very fragile move for its cost + I believe the current patch should help with her combo potential... maybe...
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