American Truck Simulator

American Truck Simulator

US Car Culture
 This topic has been pinned, so it's probably important
Azuirele  [developer] 14 Apr @ 8:10pm
OTHER MODS COMPATIBILITY STATUS
  • Real Traffic Density - Cipus: Compatible
    - Will work with no conflict, and also one of this mod priorities to stay compatible with. Additional support for RTD will also be provided in future updates.

  • Sensible Traffic Mod - Woopzilla: Compatible
    - Should work with no conflict at the latest version.

  • More Realistic Traffic - un.nahbar: Partially Compatible 🟡
    - Should work for the most part. However, both mods modify <vehicle>.sui files, which will conflict with some features of this mod, and must be loaded below.

  • Brutal Traffic - Kass : Compatible
    - Should work with no conflict at the latest version, although the massive increase of AI count from Kass mod might indirectly "break" my mod.

  • Sound Fixes Pack - Drive Safely: Compatible ✅(Add-ons required)
    - As of v2.0, you will need to download the compatibility add-on between US Car Culture and Sound Fixes Pack. The add-on is available on Steam Workshop. Download link can be found on the main page.

  • Real FMOD AI Traffic Sound - Cipus : Compatible ✅(Add-ons required)
    - As of v2.0, you will need to download the compatibility add-on between US Car Culture and Real FMOD AI Traffic Sound. The add-on is available on the Steam Workshop, created by erbkaiser. Download link can be found on the main page.
Last edited by Azuirele; 13 Jul @ 1:16am
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Showing 1-13 of 13 comments
Please do note that the Sound Fixes Pack has a requirement to be above AI traffic related mods such as US Car Culture and its addons. It is compatible when the Sound Fixes Pack is loaded with higher priority ✅
Azuirele  [developer] 16 Apr @ 3:44am 
Updated the compatibility section to match with Sound Fixes Pack.
Many thanks :)
Trailer vehicle spawn conditions and specs are also compatible with the Sound Fixes Pack ✅
AI traffic vehicle specs do have diversity and accuracy in the Sound Fixes Pack just like the US Car Culture mod. ✅

Although due to the recorded engines for the sounds sometimes not being from the "top of the line", the top speed and engine torque for some vehicles may not always be 1:1 with US Car Culture. Nevertheless, the vehicles will still behave more accurately than in the vanilla game
Azuirele  [developer] 2 May @ 2:15am 
Was about to update this thread information, thanks Drive Safely for extra information.
The Sound Fixes Pack also has officially offered colors included for specific car models that it modifies for sound, with ongoing support for the meticulous approach in reflecting the car color diversity. ✅

If you have the Sound Fixes Pack enabled, the US Car Culture's own coloring will still apply for cars in random road events, and some other traffic packs too ✅
Last edited by Drive Safely; 24 May @ 5:44pm
Stella 11 Jul @ 1:16am 
There is incompatibility between "Real companies, gas stations & billboards" that causes all reflective surfaces to shine dots all around in bright shades of green and blue. I am not precisely sure why this happens from my minute knowledge of both to understand the overlap, and it is very sad due to the dual realism factor here.
Azuirele  [developer] 11 Jul @ 2:01am 
Both mods are unrelated to each other, so they are and will always be compatible. On the other hands, I have also seen the issue you mentioned happen without my mod on GDC server. Not sure if it's Vanilla game or from their own mod, but I can guarantee you this issue is not coming from my mod.
Erbkaiser  [developer] 12 Jul @ 3:50am 
@Stella what you are seeing also happens without any mods. It is probably a videocard driver issue related to anti-aliasing or (if you have Windows 11) auto HDR.
pawli 14 Jul @ 6:27am 
Is this mod compatible with zeemods sound packs? If yes, then should it be above or below?
Azuirele  [developer] 15 Jul @ 2:35am 
@pawli As long as the sound in your question is not AI Traffic sound, then it should be compatible. You can put those however you want because they are unrelated to my mod.
Originally posted by Stella:
There is incompatibility between "Real companies, gas stations & billboards" that causes all reflective surfaces to shine dots all around in bright shades of green and blue. I am not precisely sure why this happens from my minute knowledge of both to understand the overlap, and it is very sad due to the dual realism factor here.
Its been fixed in the latest update of real companies, gas stations & billboards. Actually it works well
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