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VV - New Harvest
 This topic has been pinned, so it's probably important
VVenchov  [developer] 21 Jun @ 1:06pm
Suggestions & Feedback 💡
Use this thread to share suggestions for improvements, balance tweaks, recipes, mechanics, or anything else related to VV – New Harvest.

Please note: suggestions for new plants are not needed — the list is final.


What could be clearer, better balanced, or more fun?

What feels confusing, too strong or too weak?


Your feedback is very welcome!
Last edited by VVenchov; 21 Jun @ 1:19pm
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Millet plants' description says that they "can thrive in poor soil" but have 100% soil fert. sensitivity, meaning that they are affected by soil fertility as much as base-game corn and rice plants are.

Base game potato plants have 40% soil fert. sensitivity for reference. Not sure if this is a bug or not, but this seems like an oversight...
Last edited by ironminer888; 10 Jul @ 9:05pm
VVenchov  [developer] 10 Jul @ 11:45pm 
Originally posted by ironminer888:
Millet plants' description says that they "can thrive in poor soil" but have 100% soil fert. sensitivity, meaning that they are affected by soil fertility as much as base-game corn and rice plants are.

Base game potato plants have 40% soil fert. sensitivity for reference. Not sure if this is a bug or not, but this seems like an oversight...

Thank you for the feedback! You're absolutely right — millet had a default fertilitySensitivity of 1.0, which didn’t match its description. This will be adjusted to 0.4 in the next update, so it behaves more like potatoes and truly thrives in poor soil as intended.

Appreciate you pointing it out!
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