XCOM 2
Viper's Reaper Stalkers
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Dęąth Viper  [developer] 20 Mar @ 4:15pm
Proficiency Reaper Operative
Rank 1:
  • Reaper Mastery - Listed above.
  • Raptor Training - Remain cloaked after squad is revealed. Gain Maurader.
  • Vital Point - Sword attack that ignores armor and does bonus damage.

Rank 2:
  • Stealth Shot - Costs Energy. Fire a shot that does not break stealth.
  • Homing Mine - Special homing mine that can be thrown and planted onto an enemy.
  • First Strike - Gain bonus damage while cloaked. Deal additional damage to flanked enemies.

Rank 3:
  • Burst Fire - Fire a burst of shots at the target.
  • Double Pay Load - Bonus charges to Homing Mine.
  • Stalker - Bonus aim and mobility while cloaked.

Rank 4:
  • Unrelenting Pressure - Reduce cd of Burstfire when you critically strike.
  • Emergency Module - Restore 50% of Energy and heal 2 HP.
  • Whirlwind - Gain bonus move after using a melee skill.

Rank 5:
  • Night Rounds - Gain ammo slot. Deal bonus damage to big targets.
  • Stealth Module - Passively track nearby enemies. Grants Assassination ability. Unlocks Stealth Mode.
  • Blade Dance - Strike all targets in an area with sword.

Rank 6:
  • Predator - Bonus damage, critical damage, and armor pen while cloaked.
  • Power Module - Auto reload after a kill. Gain bonus aim and throw range on grenades.
  • Blade Oil - Strong poison slash.

Rank 7:
  • Big Game Hunter - Gain bonus crit against targets you have hit. Scales with each shot. Damage bonus is reset if you change targets.
  • Armor Module - Gain bonus Armor and HP. Unlocks Armor Mode.
  • Hit and Run - Refund 1 AP when attacking a flanked target.

Rank 8:
  • Super Shot - Spend all ammo to deal bonus damage based on ammo used.
  • Forward Operator - Gain 1 AP once per turn when a pod is revealed.
  • Fearsome - Scoring a critical hit makes enemies panic.
Last edited by Dęąth Viper; 20 Mar @ 5:02pm