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Ceiling Ambush: Moves silently along ceilings, dropping onto unsuspecting players.
Web Shot: Fires webs that obscure vision, making navigation difficult.
for spider
Hypnotic Gaze: Locks eyes with a player, causing disorientation or reversed controls for a short duration.
Surveillance: Tracks players through walls, relaying their positions to other monsters.
Roaring Intimidation: Lets out a deafening roar, causing players to drop held items in fear.
Charge Attack: Rushes towards players with increased speed, dealing significant damage upon impact. Boss music too
Shell Defense: Retracts into its shell, becoming temporarily invulnerable to attacks.
Decay Aura: Emits a foul stench that gradually reduces players' health when in close proximity.
Timed Tripwire Bombs: Plants invisible tripwire mines that activate a few seconds after placement.
Double-Detonation: Bombs explode once, then detonate again in a smaller radius after a short delay.
Egg Sack Burst: When injured, it spawns tiny spiderlings that chase and bite players.
Sticky Floor: Turns a small area into sticky ground that locks players' feet for a few seconds.
Throw Debris: Rips chunks of the environment and hurls them like boulders.
some ideas i did like:
- Dropping items when seeing an enemy out of fear, big slap for example
- A shockwave attack sending players back sorta like the puffo, idk which monster though
- close proximity damage for an enemy that seems smelly, maybe the barnacle?
one more idea i just came up with:
- Snatcho could make you drop your entire inventory the moment you get grabbed instead of your held item