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Brutal Monsters BETA 3 (0.5.0)
Rissoe  [developer] 7 Apr @ 1:16am
Monster Ideas
Here you can give me ideas, just say which monster (make sure it isn't already added!) and then the idea

Example
"Big Slap: Slaps harder"
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Showing 1-15 of 21 comments
This is probably hard to code, but big slap grabs you and then just slapping your teammates with your body well your still alive and then when your dead he just YEETS your dead body
Make Fire shoot fire faster and make him shoot fire in three directions
Flicker: Breaks all lights when he appears
Dog has an emp which disrupts the power of equipment and lights
bombs with a cliuster bomb
sticky bombs for bombs
Web Trap: Deploys webs that, when triggered, entangle players, requiring assistance from teammates to break free.​

Ceiling Ambush: Moves silently along ceilings, dropping onto unsuspecting players.​

Web Shot: Fires webs that obscure vision, making navigation difficult.​

for spider
Eye guy: Blinding Flash: Emits a sudden burst of light, temporarily blinding players and disrupting camera equipment.​

Hypnotic Gaze: Locks eyes with a player, causing disorientation or reversed controls for a short duration.​

Surveillance: Tracks players through walls, relaying their positions to other monsters.
Ground Slam: Strikes the ground, creating shockwaves that knock players off their feet.​

Roaring Intimidation: Lets out a deafening roar, causing players to drop held items in fear.​

Charge Attack: Rushes towards players with increased speed, dealing significant damage upon impact. Boss music too
Zombe: Slime Trail: Leaves behind a sticky residue that slows down players who step on it.​

Shell Defense: Retracts into its shell, becoming temporarily invulnerable to attacks.​

Decay Aura: Emits a foul stench that gradually reduces players' health when in close proximity.​
Bouncing Bombs: Throws bombs that bounce erratically before exploding, making them harder to dodge.

Timed Tripwire Bombs: Plants invisible tripwire mines that activate a few seconds after placement.

Double-Detonation: Bombs explode once, then detonate again in a smaller radius after a short delay.
Leaping Lunge: Can suddenly jump long distances to close the gap and knock players down.

Egg Sack Burst: When injured, it spawns tiny spiderlings that chase and bite players.

Sticky Floor: Turns a small area into sticky ground that locks players' feet for a few seconds.
Big slap
Throw Debris: Rips chunks of the environment and hurls them like boulders.
got these from chatgpt btw hope it helps though:sothappy:
Rissoe  [developer] 1 May @ 2:21am 
most of the things the ai spat out are either impossible to code in with how the game is coded (big slap for example), already coded in with something else (bomb guy), don't make sense (snail) or way out of my league. (spider)

some ideas i did like:
- Dropping items when seeing an enemy out of fear, big slap for example
- A shockwave attack sending players back sorta like the puffo, idk which monster though
- close proximity damage for an enemy that seems smelly, maybe the barnacle?

one more idea i just came up with:
- Snatcho could make you drop your entire inventory the moment you get grabbed instead of your held item
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