Cultist Simulator

Cultist Simulator

Limitless and Impossible
 This topic has been pinned, so it's probably important
superawesomegoku  [developer] 27 Mar @ 12:06pm
Developement Cycle and Feedback
Hello! this is the place to write in all your feedback concerning the themes, difficulty, and any bugs you might find!
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Showing 1-11 of 11 comments
superawesomegoku  [developer] 27 Mar @ 12:07pm 
I just recently updated the mod to fix the issues of missing requirement icons, descriptions being unfinished, and sequences being broken. Thank you all so much for the bug hunting!
superawesomegoku  [developer] 27 Mar @ 12:37pm 
Changelog 1.03:

1. Fixed Issues regarding Oriflamme's License.
2. Added License Level 3 back in after it was taken out for some reason, locking the player behind selling Actionable level 6 items.
3. Fixed some description filler text I missed in regards to exploring with reason and discovery.
4. Cleaned up some minor description issues, but I am sure there are most likely to be more found.
5. Fixed issue where slots added by this mod didn’t correctly display what was meant to be required or forbidden.
6. Fixed issue where painting-tools were still having their maxexecution settings set to 1, preventing additional paintings from being created.
Last edited by superawesomegoku; 29 Mar @ 2:03pm
superawesomegoku  [developer] 29 Mar @ 2:02pm 
Changelog 1.031:

1. Fixed Issues regarding Sickness not taking health properly
superawesomegoku  [developer] 2 Apr @ 4:16pm 
Changelog 1.032:

1. Patched this mod with The Botanist where Explore verbs were generating endlessly.
Beeees 4 Apr @ 2:15pm 
I had a bug with the dancer start, where doing the starting job generated new verbs with each use.
Beeees 4 Apr @ 2:17pm 
I'm also unsure if this is a bug or a feature. I've gotten the second skill and verb for a few aspects, but the recipes for getting a third skill is greyed out. is this intended? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458030169
.... I have found another recipe for getting new skills. whoops.
Last edited by Beeees; 5 Apr @ 6:57am
There is something I encounter with The Detective legacy, though I'm not sure of the cause.
When doing the Detective Job, it causes a chain of events that lead to an constant flow of Study, Explore, Talk verbs, and Mortal Frustrations.

This should be my current mod list, noting the description stating the ones not in use.
It should also be in the same order as my load order.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456861105
Last edited by XtaleGaster; 5 Apr @ 8:52pm
superawesomegoku  [developer] 6 Apr @ 8:49am 
Originally posted by Beeees:
I had a bug with the dancer start, where doing the starting job generated new verbs with each use.

Thats something I'll work to fix, a few mods/legacies have situations like that mostly due to it not being something thats normally an issue, but with my mod I remove that limitation so they can infinitely spawn verbs
superawesomegoku  [developer] 6 Apr @ 9:18am 
Originally posted by XtaleGaster:
There is something I encounter with The Detective legacy, though I'm not sure of the cause.
When doing the Detective Job, it causes a chain of events that lead to an constant flow of Study, Explore, Talk verbs, and Mortal Frustrations.

This should be my current mod list, noting the description stating the ones not in use.
It should also be in the same order as my load order.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456861105

Yep I'll get on fixing this too
superawesomegoku  [developer] 12 Apr @ 4:07pm 
Changelog 1.04:

1. Removed Skill consumption from the Mark system
2. Added a 5 Skill limit to prevent infinite ability gain, (now capped at 25ish)
3. Changed Icons for Expression, Voice, Discovery, and Curiosity to better fit the CS art style.
4. Added a new system for obtaining skills
5. Fixed/Patched base game Legacies to where they will no longer infinitely spam outwards new verbs every time. (Patched also for The Botanist mod)
6. Working on a better system for Temporary Works and
7. Bug squashing galore!
superawesomegoku  [developer] 19 Apr @ 1:20pm 
Changelog 1.041:

1. Fixed small mistake with Temp Work: Herbology not giving the correct influence
2. Fixed the mistake of Expression: Apex of Meaning being broken
Last edited by superawesomegoku; 19 Apr @ 1:20pm
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