Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Fixed Issues regarding Oriflamme's License.
2. Added License Level 3 back in after it was taken out for some reason, locking the player behind selling Actionable level 6 items.
3. Fixed some description filler text I missed in regards to exploring with reason and discovery.
4. Cleaned up some minor description issues, but I am sure there are most likely to be more found.
5. Fixed issue where slots added by this mod didn’t correctly display what was meant to be required or forbidden.
6. Fixed issue where painting-tools were still having their maxexecution settings set to 1, preventing additional paintings from being created.
1. Fixed Issues regarding Sickness not taking health properly
1. Patched this mod with The Botanist where Explore verbs were generating endlessly.
.... I have found another recipe for getting new skills. whoops.
When doing the Detective Job, it causes a chain of events that lead to an constant flow of Study, Explore, Talk verbs, and Mortal Frustrations.
This should be my current mod list, noting the description stating the ones not in use.
It should also be in the same order as my load order.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456861105
Thats something I'll work to fix, a few mods/legacies have situations like that mostly due to it not being something thats normally an issue, but with my mod I remove that limitation so they can infinitely spawn verbs
Yep I'll get on fixing this too
1. Removed Skill consumption from the Mark system
2. Added a 5 Skill limit to prevent infinite ability gain, (now capped at 25ish)
3. Changed Icons for Expression, Voice, Discovery, and Curiosity to better fit the CS art style.
4. Added a new system for obtaining skills
5. Fixed/Patched base game Legacies to where they will no longer infinitely spam outwards new verbs every time. (Patched also for The Botanist mod)
6. Working on a better system for Temporary Works and
7. Bug squashing galore!
1. Fixed small mistake with Temp Work: Herbology not giving the correct influence
2. Fixed the mistake of Expression: Apex of Meaning being broken