Heroes of Hammerwatch II

Heroes of Hammerwatch II

Things and Stuff 2: Electric Boogaloo
Muffinslop  [developer] 24 Mar @ 3:09am
Updates
I think I want to start a thread to track changes. I am completely open to feedback
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Showing 1-9 of 9 comments
Muffinslop  [developer] 24 Mar @ 3:13am 
I added a 4 step difficulty curve to the walls of gadir minigame. Each difficulty step is tracked with a statistic and accomplishment that rewards you with a skill point each tier. The final tier for a stretch after the hardest difficulty gives a reroll charge. I have a few other minigames in mind. I think I also want to open these minigames and the trainer inside of the quick action menu so controllers can also easily access these menus
Muffinslop  [developer] 24 Mar @ 11:25pm 
Removed some old idea I had for the shadow rifts to remove curse if nothing chosen as it was old code causing bugs. I wasn't too fond of the idea anyways. Fixed or added the curse chests added in update 10, and added a 15% chance for potions to drop from cursed chests and caches. Up'd the bronze-gold chest odds to drop a potion by 10x (was 0.1% for bronze, now 1%)
Added a disabled state for the buttons in the player menu that adds attributes.
Added two buttons in the trainer chest folder to spawn the cursed chests and caches.
Added a cap to walls of gadir's betting to prevent betting more elo that you have and added some visual for that in the GUI
Muffinslop  [developer] 29 Mar @ 7:40pm 
New gatherer NPC found near the exit of town under a tree. You can buy unlockable trinkets that you can find in runs. You can respec to remove the trinkets from the drops, which also removes the trinket from your guild hall trinkets list.
testing a PVP arena accessible in town
Adjusted some class names and a function to not conflict with artificer
the gatherer's trinkets is something I want to expand on. Probably has some bugged trinkets. One of them is missing the sprite. I'm in a bit of a hurry, so I'll be doing a pass later with fixing and adding things
Muffinslop  [developer] 29 Mar @ 7:49pm 
I want to add some context behind the gatherer's mechanic. I want it to be a relatively expensive cost for ng0 but easily purchasable around ng+3 to complete. The cost is iffy. I think I might prefer it to be a one-time cost at least. The NPC can support other mods adding trinkets into the mechanic,
I thought it would be a fine way to allow the player to pick and choose the trinkets they'd want
Muffinslop  [developer] 29 Mar @ 9:48pm 
added some of the hw2 portait customization features. 5 new hair types, 7 eyes, 4 mouths. Some of my favourites like the ♥♥♥♥ eating grin and the clown hair and nose. Others like the beanie, and a few different eyewear.
Muffinslop  [developer] 30 Mar @ 11:46pm 
re-organised and added new buttons in the trainer debug to spawn the imp, thunderbird, shady trader, and equipment giver. small pvp fixes. small fixes to trinkets
Last edited by Muffinslop; 31 Mar @ 12:47am
Muffinslop  [developer] 31 Mar @ 11:32pm 
I increased the inventory slots from 24 to 40 and added the ability to drop equipment in place of the link feature. Holding the compare button in your inventory will drop the piece
Muffinslop  [developer] 14 Apr @ 10:36pm 
I added a class title swap NPC that can swap class titles. For example, swapping your paladin to your sorcerer class title because the pally is higher lvl could be something you'd prefer.

I also made it in mind to support custom classes replacing the base-game class titles to not affect the game balance, but I'm not at that stage yet. So say you could have a custom necromancer take place of your sorcerer mana regen class title
Muffinslop  [developer] 13 May @ 12:57am 
I added cut puzzles for every theme except forest accessible through the architect "Puzzle Rooms"
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