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I get the following devlog Message though and the Scythe is Missing from the game:
Exception loading def from file WeaponDefs.xml: System.ArgumentException: Could not find type named BloodWeapons.CompProperties_Bloodthirster from node <li Class="BloodWeapons.CompProperties_Bloodthirster"><hemogenGain>0.15</hemogenGain></li>
Parameter name: node
[Ref 3EC5658]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <ed371ab4349b419183d9be3af652e6dc>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_CompProperties(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00132] in <ed371ab4349b419183d9be3af652e6dc>:0
- PREFIX Dubwise.DubsBadHygiene: Boolean DubsBadHygiene.DubsBadHygieneMod:Prefix(XmlNode node, LoadableXmlAsset loadingAsset, Def& __result)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch0 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I dont know anything about modding Chatgpt said something about a missing dependency...Any Ideas?
Thanks anyway for your work! Mods make this game even more awesome!