Garry's Mod

Garry's Mod

rp_nevarro
retech  [developer] 28 Mar @ 4:04am
Feature Requests, Ideas
If you have any idea on expanding the map, or parts that you feel like need some improvements, please let me know, so I can calculate these into the roadmap of the map updates.

General guideline for ideas specifically for this map:
  • Outer Rim feel : no easy access for resources, with scarce amount of luxury or none
  • Outpost that require a small garrison to maintain, scarce resources
  • Vulcanic planet
  • Primarily, Empire or post-Empire era

I'll consider the ideas you'll post and have a possibility to make it into the map if it fits the visual guide and technically possible (engine).

Ideas may be different from the above obviously.
Last edited by retech; 28 Mar @ 4:04am
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Showing 1-12 of 12 comments
The mandalorian Sewers!!

Maybe make the base a functional base so it works for a main map? like a small brig. medbay etc (Contact me if you want i have some assets)
PUNSH 29 Mar @ 12:23pm 
There's not enough Mandalorian sanctuary, really. It would also be cool to make 2 versions of the map - day and night.
retech  [developer] 30 Mar @ 12:02pm 
Sewers were scoped out for the first release, but was obviously a planned part
Kleka 31 Mar @ 5:54am 
The Office of the Magistrate would be cool, the building that Greef Karga uses when he's the leader of the town in Season 3.

A fight arena interior of some kind would be cool and compliment the criminal elements on the map already and further the Outer-Rim feel.

An underground rebel base, maybe an entrance near the lava river or within the canyons. I'm thinking with inspiration from something like Saw Gerrera's cavern base in Andor, small in scale.

Maybe some sort of starship in the sky that can be called upon, similar to the Naboo or Vardos map where you may summon a ship from an admin box that has an accessible ship interior but is not a permanent fixture.
Last edited by Kleka; 31 Mar @ 5:57am
retech  [developer] 31 Mar @ 6:51am 
Thank you for the feedback so far!
Will work on the Imperial Base related stuff soon.
Salarza 3 Apr @ 10:49am 
It would be cool if there were some prison cells in the Imperial base. It would also be cool if the other side of the base were accessible. Maybe they could put some office spaces and prison cells there. Maybe an interrogation room would be cool too. ^^
retech  [developer] 11 Apr @ 3:20pm 
Originally posted by Salarza:
It would be cool if there were some prison cells in the Imperial base. It would also be cool if the other side of the base were accessible. Maybe they could put some office spaces and prison cells there. Maybe an interrogation room would be cool too. ^^

Second half of the Imperial Base is done. Soon the other stuff is coming as well.
Originally posted by retech:
Originally posted by Salarza:
It would be cool if there were some prison cells in the Imperial base. It would also be cool if the other side of the base were accessible. Maybe they could put some office spaces and prison cells there. Maybe an interrogation room would be cool too. ^^

Second half of the Imperial Base is done. Soon the other stuff is coming as well.

On the imperial Base, could you make a small Brig and interrogation section, other than that i think the base has everything that it needs
retech  [developer] 16 Apr @ 8:59am 
Imperial Base Prison block with extra rooms for fun added.
City Sewer system and Covert hideout added.
Bacta tanks in Imperial Base now interactable (enterable + heals)
Last edited by retech; 16 Apr @ 9:00am
Salarza 16 Apr @ 11:38am 
Cool update^^

Would it be possible to make a small medic station in the Imperial Base?

and maybe one or two large rooms where you can do workouts?
Great update!

Some ideas from the top of my head

Town/Lone Building: Perhaps a landing platform, and some cells for underworld elements somewhere

Imperial Base: Perhaps some more controls, like a closable hangar from the bridge/control room area and a lockdown mode to stop people sneaking from the roof to force them to go through the lava area

Settlement in the middle of the map: Some tunnel network inside the hills to work on to make use of the space and reach the top of the hill

Sandcrawlers: unique interior in each

Sewers: Have more areas to hide amongst some pipework, perhaps more expansion

Some more detail in the open areas, to make it less flat, maybe taking some inspiration from mimban there could be some random trench network within some parts of the valleys?

Edit: Also almost forgot, caves!!
Last edited by 𝕮𝖆𝖊𝖘𝖆𝖗; 16 Apr @ 2:26pm
retech  [developer] 17 Apr @ 1:25am 
All are great ideas, the map is at the brink where I would not expand more on new ideas, due to engine capacity and only add minor modifications to already existing parts.
I would not want to focus my time on optimizing brush-prop asset ratio now, as there are some other things that require attention.
Last edited by retech; 17 Apr @ 1:25am
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