The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Orc
sp0ckrates  [developer] 25 Nov, 2014 @ 4:40am
What Do You Like? What Would You Like Changed?
This is one place to post comments or suggestions on improving this mod.
Last edited by sp0ckrates; 30 Dec, 2014 @ 7:11pm
< >
Showing 1-15 of 21 comments
IAmTheMistake 29 Nov, 2014 @ 6:13pm 
I just thought you would've like to know about the 'Live another life' mod, I tried using it whilst it loaded before the same mods you have made, being the race tweaks (Except the Khajit one) and that it would not start, just a informative note of the interference if that were to occur from another player. I do believe that this was either from the high level of change from the changes of races, or it just needed to come after the other mods.
IAmTheMistake 29 Nov, 2014 @ 6:19pm 
Ah! I found the problem, it was that if you were to put 'Live another life' mod behind the mods of 'Race tweaks,' it would simply not load the game to begin with.
sp0ckrates  [developer] 30 Nov, 2014 @ 4:39am 
Thanks for reporting the incompatiblity, TGFN.

:)
Sphinx 11 Dec, 2014 @ 9:51am 
I like the part about that Orcs take more damage when they are in berserker rage.

Here is the question: Could you do a very simple mod for me?

Just change the vanilla deal double damage and take half damage to deal double damage and take triple damage?

Also, give it to every race.

Thats probably only one small change that needs to be done, probably only five minutes for you and would be really great for me.
sp0ckrates  [developer] 11 Dec, 2014 @ 10:46am 
Michael: Install the Creation Kit (it's on the Steam Tools menu) and I will show you how to do it yourself. You won't have to upload it as a mod, if you don't want to.
RedIce 22 Jan, 2015 @ 4:32pm 
yo bro, if it is possible, do some more tweaks considering the armour and weapons spells, more strength in use of heavy armour and heavy weapons, more smithing perhaps...
sp0ckrates  [developer] 22 Jan, 2015 @ 5:16pm 
Redice: Good suggestions! Thanks.
realpedro 4 Feb, 2015 @ 10:52pm 
I would like to suggest that you add some racial weaknesses as well for balance.
sp0ckrates  [developer] 5 Feb, 2015 @ 9:28am 
RealPedro: Added the weakness of taking more damage when going Berserk. But what did you have in mind?
Friday 27 Oct, 2015 @ 5:01pm 
I love the new mechanics for Berserker Rage. Im not a huge fan of the special attacks. Dont get me wrong they are really cool... but theyre just a bit on the strong side. could you release a version of ART;Orc that doesnt have the special attacks in it?
sp0ckrates  [developer] 28 Oct, 2015 @ 8:39am 
Harchield: How about one that keeps the attacks, but makes them rare?
Friday 28 Oct, 2015 @ 5:59pm 
I would enjoy that!
sp0ckrates  [developer] 29 Oct, 2015 @ 3:28am 
Maybe next year. Have a lot on my plate until after Christmas.
MrKwyte 6 Mar, 2016 @ 8:47am 
How's about adding the ability to use your orcish fists to fight as strongly as your one follower mod, you would assume that these brutes would have enough strength to fight like that, maybe lower it a bit to keep it mildly realistic
Last edited by MrKwyte; 6 Mar, 2016 @ 8:47am
sp0ckrates  [developer] 7 Mar, 2016 @ 2:47am 
Mr. K: Yes, I'll add something for unarmed in the 2016 edition. You may vote for Orc, here:

What Race Would You Like Done Next?
< >
Showing 1-15 of 21 comments
Per page: 1530 50