Call of Duty: Black Ops III

Call of Duty: Black Ops III

TUNNEL SURVIVAL
Bugs/Suggestions
April 5th Update

BUGS:
- HUD is missing Gobblegum visual, not sure if this is a WIP.
- (FIXED) MP5 wallbuy has duplicate chalk textures on top of each other.
- (FIXED) Zombies go through the barricade window to the right of the GG machine on the M16 spawn side.
^ (FIXED) Zombies now never go to this barrier, they flat out ignore it.
- (FIXED) There's a patch on the floor in the middle of the ICU perk room that you can see through the map and sometimes get stuck on.
- The buildable shield does not appear on the worktable when crafted.
- The shield does not appear on the HUD.
- (FIXED) Receive fatal error and game crashes when trying to load the map with any mod. Bus Depot also does the same now after its most recent update.
- (NEW) Not positive but the new round change sounds for the end of the round and the start of the next round sound like they should be flipped.

SUGGESTIONS:
- Some guns could really do with more reserve ammo, this goes for Bus Depot Survival too but guns such as the BAR, ISO, Carbine MK2, and Olympia have laughable reserve ammo.
- The fan trap should cost 1500 at max, 2500 is way too much for a trap no matter how good it is, the longer cool down is fine.
- Maybe add another activation switch for the fan trap on the opposite corner in the sewer room. Could really benefit from 2 activation switches (like most traps) for being such a larger room.
- Louder audio queue for picking up shield parts.
- Louder mystery box moving sounds and teddy laugh sounds.
- Some wall guns should not be in the box, especially the M14 and Olympia.
Last edited by Victis Jake; 7 Apr @ 2:51pm
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Showing 1-15 of 26 comments
Wilberg 1 Apr @ 6:11pm 
Im not sure if all of these are bugs and most of these may only appear due to high rounds

-Vulture Aid doesn't show where the box or PaP is
-Vulture Aid seems to get rid of the perk markers when you buy them, except for itself
-Picking up a Max Ammo or Vulture Aid ammo when using the minigun makes it display an ammo counter and reserve
-Post Round 30 some animations and effects temporarily disappear.
(Iirc started specifically Round 34, ended Round 42, started again round 46)
Ex:
-Box does not have a glow or open animation. Gun still appears above and floats down
-Explosions disappear (May also be caused by too many in a short amount of time I was
using a master PaP'ed grenade launcher)
-PaP bullet impacts stop appearing.
-Power-up glows and visual effects disappear
-Zombie eyes stop glowing
-Blood effects stop appearing
Last edited by Wilberg; 1 Apr @ 7:04pm
zombies jump through barrier without breaking it down. On the m14 side , go left , window besides dry-erase/chalkboard
left , right next to gobble gum
Fizz 2 Apr @ 9:57am 
Powerup spawning in a unplayable area under the power zombie spawn i had a max ammo spawn in there.
Missing reticle on the Lamentation when packed, not sure if other guns with sights have the same problem yet, also the shield does not show on the bottom right d-pad or the bench for me
Last edited by Combo Breaker; 2 Apr @ 12:28pm
Map is really hard to play on high rounds. After about round 30 the zombie eyes stop glowing, powerups no longer have green aura, the aether collapse black holes are invisible but still function, the purple shots are invisible too, and explosions are invisible.
Fizlo 3 Apr @ 3:36pm 
The yellow truck in spawn that zombies jump off had no bullet collision
Fizlo 3 Apr @ 3:36pm 
The g11 has no aim assist snapping on controller
Fizlo 3 Apr @ 3:44pm 
Idk if u can fix this but holding the shield says the voxes for no ammo, also no shield icon
Fizlo 3 Apr @ 3:45pm 
With speed cola the boxes bugged and would sometimes spin without opening (maybe if I bought while sliding) and it left a fake box somewhere when it got teddy
NoFear 3 Apr @ 5:26pm 
why do some guns feel really weak like the mp5 for example
Skyl1n3 6 Apr @ 3:09am 
The PTRS upgraded via PaP works fine but when upgraded again to 'mastered' it changes the gun to a FAMAS, I also tried it with a regular FAMAS thinking maybe the gun ID's got accidentally misplaced in the back-end but no the FAMAS upgrades normally and you get the same mastered FAMAS as mentioned before.
When playing with other players, points get duplicated visually and you can only tell who's got how many points via the info menu. Revive icons don't appear either, just general HUD issues.
VerK0  [developer] 7 Apr @ 6:43am 
For those getting a different weapon upon mastering, are you using a mod?
First off i wanna say great work on this map! you clearly put a lot of work and time into this. I would however love to see mule kick placed within the map!

On a side note, I'm also using UEM with this and it doesn't seem to be breaking anything, the pap works fine too and i can pap twice.
edit - interestingly, seems like vulture aid does not spawn in using UEM. I found out by watching someones else's gameplay.
I will definitely be trying this map again without any mods to get the full experience.

Also: The buckets with blue goo around the map i would assume do something but i cant figure it out. they didn't seem to be used as soul boxes and i couldn't pick them up. maybe they're just decorative, or maybe UEM is affecting some things and i don't realize.
Last edited by YoungSexyFather; 7 Apr @ 10:35am
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