Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Chara - The True Animosity
Eminence  [developer] 31 Mar @ 12:42pm
Bugs and Issues
Report and Bugs that haven't been Addressed here.
If it has been fixed, please be sure to Edit your post saying it's fixed.
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Showing 1-14 of 14 comments
doomd21 31 Mar @ 5:39pm 
bugs:
air invade requires but deosn't use air options

soul save has a flip toggle but cant be flipped. sometimes? haven't been able to recreate since it happened sorry.

fall/air dash has no animation and uses the last frame as its animation.

correct dodge plus frames lie on how many frames you have to hit the opponent.

(unsure if bug) alt slicer will spawn its projectile (the one after its hit) also using the xy plot

issues/balance:
intimidate give way to much levels.

di mod on a lot of moves are very low.

all moves guard breaking during backstabs is kind of really strong, but with only two moves being able to do so outside of shadow its probably fine. but i would say you should not be able to backstabs out of shadow, or make it so push block prevents backstabs.

backstab in combo is really strong most notably [found you] doing a lot of dmg, easy fix is to just reduce min dmg for those moves.
this is also especially noticeable when higher levels, doing insane amounts of dmg with almost any move.
overall deos really high dmg.

forsake mercy making every move become backstabs no matter what is extremly strong and shouldn't have that effect.

save/load should probably have a timer but idk, both players being able to hit each others save is interesting.
Slicer (alt) slides on the ground instead of fizzling. (assuming this is unintentional?)

Rupture, Terminate, and Eviscerate all have F1 movement significant enough to dodge some F1 meaties.

Intimidate, Engage, Invade (Grounded/Air) framekill if they interrupt on opponent's turn.

Perception (3) framekills and doesn't freeze projectiles (assuming not freezing projectiles is unintentional).

[FIGHT] seems to be nonfunctional? I'm probably missing something but it says "Hit in 0f"and then it starts going into the negatives instead of doing anything

One's Own Shadow (default) changes the Ready in (frame) (honestly keeping this is fine because it makes the tp less variable

Not necessarily a glitch but more of an unintentional feature; [MERCY] can be offensively used instead of just a silly button if the opponent Hustles first or if [MERCY] and the opponent's Hustle are used simultaneously. If this IS intentional, at the very least make [MERCY] not insta-win the game if it's used simultaneously or after the opponent Hustles and preferably make it somewhat punishable (at least not interrupt on opponent's turn).

Evade does not properly flip the first backdash on P2's side.

Slicer does not properly flip its projectile sprite on the first frame (not much of an issue, but thought it should be mentioned)

Unhinged (Grounded/Air) and Slash do not increase DI mult at all (assuming this is unintentional). It does seem like Slash increases DI for itself though? Idk it's weird behavior but the number doesn't change*
*On starting a fresh match, different moves seem to not apply DI? It's really weird. Now it's Wound that doesn't apply DI.

More of a mod incompatibility but the LV meter should be adjusted so it doesn't cover up the "Ready in xf" added to the GUI by the Quality of Life mod.
Last edited by dreamloop; 31 Mar @ 8:41pm
Adamiya 31 Mar @ 10:53pm 
- If you have frame advantage, movement frame kills

- Super fall has no sprite, neither does knockdown or get up.

- (Technically not a bug?) Mercy doesn't work in domain

- Mercy soul yoink triggers as soon as the w after "Hey," appears, rather than after the dialogue

- Unhinged,stab2, slaughter, fissure do not scale combo

- Shadow activate unavailable in the air

- Ones own shadow teleport doesn't appear in predictions if opponent becomes actionable before the teleport happens

- Max level ravenous seems to drop on away DI, the last hit gets canceled too

- Eviscerate, Terminate aren't labeled as a guardbreak, but are one.

- Parrying ravenous lvl2 gives ONLY 6 frames to punish, can probably be made unpunishable with the right setup, basic ravenous only gives 7, should maybe have a longer punish window?
Last edited by Adamiya; 1 Apr @ 2:23am
Trinity 1 Apr @ 4:55am 
- jumping out of huntress has no interrupt states, meaning you have 0 actions out of it besides burst, grab, and blocking.
- This also extends until she lands for whatever reason if she continues to fall
- her "counter" doesnt work on multihits at all and requires you to parry one frame earlier than normal
- her elder weaves require you to time it one frame later for whatever reason
- her brace cant block low
- her domain is likely not safe for epileptic people (source: <@1295449973755871294>)
- her jump animation is stuck as ninja's landing animation
- Cross Intro gives her max determination (or whatever the red bar is. I'm calling it DT), as it doesn't lock her EXP resource, or her DT
- using any of the evade direction toggels in the air gives absurd aerial movement (especialy after air dash)
The special intro sometimes bugs and Chara is stuck in the air at round start
Lapin 26 Jun @ 4:37pm 
it crash my game
The mod is incredibly unstable, crashes the game at random times.
i had a time where i think i loaded or did something after already dying once that left the other character frozen
Infinite revives (unstable behaviour/ inconsistent outcome). Need further testing
Bitiot 3 Jul @ 9:48am 
Edit: Nevermind I think chara just has an issue with being reloaded after the initial match now, always seems to crash on load unless the character cache is clear
Last edited by Bitiot; 3 Jul @ 9:55am
When you use "A REAL ATTACK" when the enemy is at low health, it will sometimes restore the enemy to full health
V1 24 Jul @ 8:08am 
The dodge effect remains active even after the slow down ends
Blazenyx 25 Jul @ 8:38pm 
Any time I try to load Chara's character scene after any Undertale related character my game freezes and crashes. I can load both characters fine but if both scenes are loaded they game crashes.
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