Total War: WARHAMMER III

Total War: WARHAMMER III

Herald's Building & Recruitment Mods - Kislev
 This topic has been pinned, so it's probably important
Herald  [developer] 1 Apr @ 12:38pm
HBRM - Kislev: List of Changes
Here is a list of changes made by this mod. Most of them are visible in the mod images (screenshots) as well. The reasoning behind each of the changes is included in the list.

Recruitment:
- Kislevite Warriors and Kossars (Spears) have changed their places in the building tree; Kislevite Warriors are now recruitable from tier 1 Barracks, while Kossars (Spears) are now recruitable from the (main) settlement building chain - Kislevite Warriors are comparable to Empire Halberdiers which are a tier 2 unit, so they shouldn't be so readily available; Kossars with Spears would ideally stay in tier 1 Barracks, but there should be another readily available Kossar version with more staying power in the vanilla game (e.g. melee-only Kossars (Sabers & Shields));
- the Royal Barracks chain has been removed; Tzar Guard (both variants) are now recruitable from level 3 Barracks alongside Streltsi, while the Gryphon Legion is now available from level 3 Stables - the vanilla arrangement necessitated using a province capital building slot just to be able to access the Gryphon Legion, while the stronger War Bear Riders were available at the same tier;
- Winged Lancers, which are a tier II unit, are now recruitable from level 2 Stables, alongside Horse Archers;
- the Ice Training Grounds building chain has been moved down one tier - Ice Guard (Swords), a tier III unit, are now recruitable at tier 3, and Ice Guard (Glaives) at tier 4;
- the Things in the Woods and Hag Witches are now recruitable at tier 2 of the Haunted Forest building chain (the Hag Witch hero capacity increase stays at tier 3), alongside Akshina Ambushers;
- the final building of the Haunted Forest chain has been moved down one tier, the Incarnate Elemental of Beasts is now recruitable at tier 4 - arguably a weaker unit than the Elemental Bear, which remains recruitable at tier 5;
- Mother Ostankya starts with unlocked tier 1 Barracks and tier 1 Stables, to be able to recruit Kislevite Warriors while using this mod, in addition to Kossovite Dervishes.

Economy:
- the income from Farms has been increased by 50 per level, and the construction costs have been significantly increased comparing to the costs from the Kislev rework in 6.1 - new costs and incomes per level: 750, 100; 1250, 150, 2000, 200; building a farm for 250 gold to gain a trickle of 50 gold per turn and a small growth bonus (+10) in vanilla 6.1 felt quite ineffective, and necessitated a wide expansion strategy;
- Market costs and incomes have been reworked in a similar way - new costs and incomes per level: 1000, 150; 1750, 225; 2500, 300; 3250, 400; 4000, 500;
- the Haunted Forest building chain construction costs have been reduced to match their Advanced Military counterparts, and income slightly increased - new costs and incomes per level: 2000, 100; 3000, 150; 5000, 200.

Other construction costs and building effects:
- the lower level building of the Ice Training Grounds chain has been reintroduced at tier 3 - it allows the recruitment of Ice Guard (Swords), provides a +1 recruit rank bonus and +50 experience per turn for all armies in the province; the tier 4 Ice Training Grounds recruit rank bonus has been reduced from +3 to +2.
- the Furs resource production bonus effect for the Animal Den building chain has been modified to begin with level 2, starting with +4, and doubling for each tier (+4, +8, +16, +32);
- the Protection building chain costs have been adjusted to match the appropriate Advanced Military building levels, as some of the construction costs in vanilla were dubious, e.g. the earliest available tier (2) was significantly more expensive than the second one (tier 3);
- the recruitment cost decrease effect of Farms has been slightly decreased, for 5% per level, now being -15%, -20%, and -25%.
- the Forest (Infrastructure) chain's costs have been decreased and the chain now provides Devotion (Control) in addition to its other effects, which remain unchanged from the 6.1 rework - new costs and Devotion per level: 500, +1; 1000, +2; 1500, +3; these changes were introduced because the chain provided the old Devotion pooled resource before the rework, and players struggle using Invocations on higher difficulty levels due to a lack of available Devotion sources;
- major Kislevite city (Kislev, Praag, Erengrad) Ungol District recruitment cost decrease percentages have been adjusted to match the corresponding Farms percentages - they are now -15%, -20%, -25%, -28% and -30%.

Other changes:
- some building names and descriptions have been adjusted for immersion;
- Nariska Leysa and Ulrika Magdova construction mission targets have been adjusted to be compatible with the mod and more convenient for the player.


If you have any comments or questions, please write them under the main mod description, or ask me on my Discord server.[discord.com]

Thank you for reading!
Last edited by Herald; 3 Apr @ 6:53am