Shadows of Forbidden Gods

Shadows of Forbidden Gods

Clestium
ilikegoodfood  [developer] 7 Apr @ 2:27am
Bug Reporting Thread
If you have an error, please report it here.
Please include the section of the game's log file that includes the red text that shows up in the in-game console.

The log file can be found at:: %AppData%\..\LocalLow\FallenOakGames\ShadowsOfForbiddenGods
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Showing 1-3 of 3 comments
Snow 22 Jun @ 6:19pm 
I had issues with the mod and did not see any red text to send you in the log file. I believe I have proof of continued pathfinding issues as well as an issue with switching to Celestium after becoming AWAKE and having beaten the game already. Only two powers showed up (not sure if that is intended) and I was at 9/9 power and could not use a power. Then I was at 9/6 power. Then 6/6 and all power abilites were gone. The god switch was completed on turn 594 by Warlock Isosef - I'm writing this down so it is not forgotten by me later.

I have saved the file, so if you'd like full access please send me a friend request and then I could send it as a google drive download link?
ilikegoodfood  [developer] 23 Jun @ 2:57am 
Originally posted by Snow:
I had issues with the mod and did not see any red text to send you in the log file. I believe I have proof of continued pathfinding issues as well as an issue with switching to Celestium after becoming AWAKE and having beaten the game already. Only two powers showed up (not sure if that is intended) and I was at 9/9 power and could not use a power. Then I was at 9/6 power. Then 6/6 and all power abilites were gone. The god switch was completed on turn 594 by Warlock Isosef - I'm writing this down so it is not forgotten by me later.

I have saved the file, so if you'd like full access please send me a friend request and then I could send it as a google drive download link?

As far as I can see, what has happened here is that you have already lost, by playing past the turn timer while it was enabled. Celestium detects defeat and actually looses, becoming and elder tomb, loosing access to it's powers, and slowly allowing the world to cool off.

I'm putting in some extra logic to clear the loss/victory state when you switch to Celestium, which should solve this issue in the future. If you have an auto-save from before the switch, that should work, once this has been uploaded and Steam has distributed it to everyone.

As for having only two powers, Celestium always wakes up at the same stage, with access to it's first two powers, and 9 maximum and current power.
Due to technical limitations, it is not possible to preserve powers from the preceding god in a generic way. I have not implemented bespoke mechanisms for any base game or modded gods.

EDIT:
Fix is live.
Steam sometimes takes a few hours to distribute new content to everyone, but it is typically much faster than that.
This will not fix a game in which you have already switched to Celestium, but if you go back in the auto-saves to just before and do it again, it should be okay.
Last edited by ilikegoodfood; 23 Jun @ 3:10am
Snow 24 Jun @ 7:18pm 
Thank you so much!
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