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Thank you!
I'm playing in Expedition mode with the Hunter, using the disadvantage of seeing everything dark (I don't know if that's what makes the game freeze, because during my game, within the areas of the watcher dlc that your workshop (very good by the way
IndexOutOfRangeException: Index was outside the bounds of the array.
Room.LocalCoordinateOfNode (System.Int32 node) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.PlaceQuantifiedCreaturesInRoom (CreatureTemplate+Type critType) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.ReadyForAI () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RoomPreparer.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RegionSwitcher.WorldLoaded (RainWorldGame game, AbstractRoom oldRoom, World oldWorld, System.String newRoomName, RWCustom.IntVector2 newPos) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:103)
RegionSwitcher.SwitchRegions (RainWorldGame game, System.String destWorld, System.String destRoom, RWCustom.IntVector2 destPos) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:54)
UnityEngine.Debug:LogException(Exception)
RegionSwitcher:SwitchRegions(RainWorldGame, String, String, IntVector2) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:58)
WarpModMenu:WarpOverworldUpdate(OverWorld, RainWorldGame) (at C:/Users/Lee/source/repos/Warp/WarpMenu.cs:310)
WarpModMenu:OverWorld_Update(orig_Update, OverWorld) (at C:/Users/Lee/source/repos/Warp/WarpMenu.cs:116)
MonoMod.Utils.DynamicMethodDefinition:Hook<OverWorld::Update>?184285824(OverWorld)
RainWorldGame:Update()
MainLoopProcess:RawUpdate(Single)
RainWorldGame:RawUpdate(Single)
ProcessManager:Update(Single)
RainWorld:Update()
The mod could have just failed to update for me but thanks for double checking!
I'll unsub and resub to make sure I got the most recent version just in case.
Did some testing, not a bug with my mod. Probably room got bugged with the newest patch to the base game if I had to guess.