Rain World
Watcher Region Connections
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Huntress  [desarrollador] 8 ABR a las 15:28
BUG REPORTS
Tell me bugs here and I'll try to fix 'em
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Mostrando 1-15 de 23 comentarios
Rooms with loaches (or even just rooms adjacent to loaches) got me insane lag spikes. Ofc I got lag spikes in watcher due to them (they're laggy) but this for some reason being surv gave me more lag than normal.
also when you passage due to the lack of region art for watcher regions (in passage) it has no clear indication of what region you are passaging to in the screen (if its a watcher region)
Huntress  [desarrollador] 13 ABR a las 16:47 
No idea how to fix the first one sorry, but I could probably just add region art for the watcher regions, it wouldn't be very good as I am by no means an artist but placeholders could work.
Thank you!
MrLuqinhas 14 ABR a las 11:42 
I'm having trouble getting into the "Torrid Desert" region for "Rusted Wrecks". When I go to the left side of the region and finally enter the gate to change regions, my game just freezes and the screen goes black and white with the pipe exit out of view. :rinconfused:
MrLuqinhas 14 ABR a las 11:42 
Publicado originalmente por MrLuqinhas:
I'm having trouble getting into the "Torrid Desert" region for "Rusted Wrecks". When I go to the left side of the region and finally enter the gate to change regions, my game just freezes and the screen goes black and white with the pipe exit out of view. :rinconfused:

I'm playing in Expedition mode with the Hunter, using the disadvantage of seeing everything dark (I don't know if that's what makes the game freeze, because during my game, within the areas of the watcher dlc that your workshop (very good by the way:8bitheart:) has some lags but nothing too problematic)
Huntress  [desarrollador] 14 ABR a las 16:31 
Publicado originalmente por MrLuqinhas:
I'm having trouble getting into the "Torrid Desert" region for "Rusted Wrecks". When I go to the left side of the region and finally enter the gate to change regions, my game just freezes and the screen goes black and white with the pipe exit out of view. :rinconfused:
I'll check it out and see what I can do!
Huntress  [desarrollador] 14 ABR a las 19:22 
Publicado originalmente por MrLuqinhas:
Publicado originalmente por MrLuqinhas:
I'm having trouble getting into the "Torrid Desert" region for "Rusted Wrecks". When I go to the left side of the region and finally enter the gate to change regions, my game just freezes and the screen goes black and white with the pipe exit out of view. :rinconfused:

I'm playing in Expedition mode with the Hunter, using the disadvantage of seeing everything dark (I don't know if that's what makes the game freeze, because during my game, within the areas of the watcher dlc that your workshop (very good by the way:8bitheart:) has some lags but nothing too problematic)
Fixed!
Huntress  [desarrollador] 14 ABR a las 21:10 
Publicado originalmente por Million1things:
also when you passage due to the lack of region art for watcher regions (in passage) it has no clear indication of what region you are passaging to in the screen (if its a watcher region)
Added passage arts!!
The gate in Desolate Tract to Torrid Desert is replacing the left pipe causing the game to softlock when trying to enter the room from that pipe as it seems like the player and what they had in their hands despawns since the Dev tools can't bring them on screen.
Huntress  [desarrollador] 15 ABR a las 0:52 
awww man thought I fixed that earlier today /facepalm, I'll have a look at it tomorrow as it is late here but ty!
Dynocrys 15 ABR a las 6:12 
game froze in torrid when I got to the rusted wrecks gate. I would send the log but it's like 60 times the length of a star wars opening crawl lol
Dynocrys 15 ABR a las 6:41 
my bad that was fixed already
WRRA_D03 is bugged and won't load, here is the exceptionlog

IndexOutOfRangeException: Index was outside the bounds of the array.
Room.LocalCoordinateOfNode (System.Int32 node) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.PlaceQuantifiedCreaturesInRoom (CreatureTemplate+Type critType) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.ReadyForAI () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RoomPreparer.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RegionSwitcher.WorldLoaded (RainWorldGame game, AbstractRoom oldRoom, World oldWorld, System.String newRoomName, RWCustom.IntVector2 newPos) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:103)
RegionSwitcher.SwitchRegions (RainWorldGame game, System.String destWorld, System.String destRoom, RWCustom.IntVector2 destPos) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:54)
UnityEngine.Debug:LogException(Exception)
RegionSwitcher:SwitchRegions(RainWorldGame, String, String, IntVector2) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:58)
WarpModMenu:WarpOverworldUpdate(OverWorld, RainWorldGame) (at C:/Users/Lee/source/repos/Warp/WarpMenu.cs:310)
WarpModMenu:OverWorld_Update(orig_Update, OverWorld) (at C:/Users/Lee/source/repos/Warp/WarpMenu.cs:116)
MonoMod.Utils.DynamicMethodDefinition:Hook<OverWorld::Update>?184285824(OverWorld)
RainWorldGame:Update()
MainLoopProcess:RawUpdate(Single)
RainWorldGame:RawUpdate(Single)
ProcessManager:Update(Single)
RainWorld:Update()
Publicado originalmente por Huntress:
awww man thought I fixed that earlier today /facepalm, I'll have a look at it tomorrow as it is late here but ty!

The mod could have just failed to update for me but thanks for double checking!
I'll unsub and resub to make sure I got the most recent version just in case.
Huntress  [desarrollador] 16 ABR a las 18:34 
Publicado originalmente por Jasali_Entropiya:
WRRA_D03 is bugged and won't load, here is the exceptionlog

IndexOutOfRangeException: Index was outside the bounds of the array.
Room.LocalCoordinateOfNode (System.Int32 node) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.PlaceQuantifiedCreaturesInRoom (CreatureTemplate+Type critType) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.ReadyForAI () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RoomPreparer.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RegionSwitcher.WorldLoaded (RainWorldGame game, AbstractRoom oldRoom, World oldWorld, System.String newRoomName, RWCustom.IntVector2 newPos) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:103)
RegionSwitcher.SwitchRegions (RainWorldGame game, System.String destWorld, System.String destRoom, RWCustom.IntVector2 destPos) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:54)
UnityEngine.Debug:LogException(Exception)
RegionSwitcher:SwitchRegions(RainWorldGame, String, String, IntVector2) (at C:/Users/Lee/source/repos/Warp/RegionSwitcher.cs:58)
WarpModMenu:WarpOverworldUpdate(OverWorld, RainWorldGame) (at C:/Users/Lee/source/repos/Warp/WarpMenu.cs:310)
WarpModMenu:OverWorld_Update(orig_Update, OverWorld) (at C:/Users/Lee/source/repos/Warp/WarpMenu.cs:116)
MonoMod.Utils.DynamicMethodDefinition:Hook<OverWorld::Update>?184285824(OverWorld)
RainWorldGame:Update()
MainLoopProcess:RawUpdate(Single)
RainWorldGame:RawUpdate(Single)
ProcessManager:Update(Single)
RainWorld:Update()

Did some testing, not a bug with my mod. Probably room got bugged with the newest patch to the base game if I had to guess.
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